Lyra (Summer 2020)& Jigglypuff
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dazzling Gleam
No additional effect.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Solo Act!
Charges the user’s move gauge by two. Charges the user’s move gauge by four instead when it is asleep. Raises the user’s Attack and Sp. Atk by one stat rank. Raises the user’s Attack and Sp. Atk by two stat ranks instead when it is asleep. When the user is asleep, restores its HP by approximately 40% of its maximum HP. When the user is asleep, removes the asleep condition from it.
Cute Factor Disarming Voice
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Clock Out
Puts the target to sleep when a sync move targeting an opponent is successful.
Mad Strength 2
Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful.
Mind Swell 2
Has a chance (30%) of raising the user’s Sp. Atk by one stat rank when its Pokémon uses a move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Play Rough: Accuracy +10 | 3 | 8 |
| Play Rough: Power +3 | 3 | 4 |
| Pressure Cooker 4 Has a chance (50%) of reducing the user’s sync move countdown by one when it is in a pinch. This effect can activate only once per battle. | 3 | 8 |
| Good Night-mare 5 Powers up the user’s moves when the target is asleep. | 3 | 10 |
| Cute Factor Disarming Voice: Power +25 | 3 | 5 |
| Play Rough: On a Roll 4 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Cute Factor Disarming Voice: Power +25 | 3 | 5 |
| Dazzling Gleam: Critical Strike 3 Powers up the user’s attacks when they become critical hits. | 3 | 7 |
| Cute Factor Disarming Voice: Power +25 | 3 | 5 |
| Cute Factor Disarming Voice: Power +25 | 3 | 5 |
| Play Rough: Power +3 | 2 | 4 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Play Rough: Power +3 | 2 | 4 |
| Dazzling Gleam: Power +4 | 2 | 3 |
| Dazzling Gleam: Power +4 | 2 | 3 |
| Sp. Def +20 | 2 | 7 |
| Fast-Track 2 Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 6 |
| Attack +20 | 2 | 7 |
| Rude Awakening 5 Powers up the user’s sync move when the target is asleep. | 2 | 8 |
| Sp. Def +5 | 2 | 2 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Solo Act!: Master Healer 6 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Play Rough: Power +2 | 1 | 3 |
| Play Rough: Power +2 | 1 | 3 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Play Rough: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Dazzling Gleam: Power +4 | 1 | 3 |
| Sp. Atk +10 | 1 | 4 |
| Dazzling Gleam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Dazzling Gleam: Power +4 | 1 | 3 |
| Dazzling Gleam: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Solo Act!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Solo Act!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |