Pokemas Lab
SYNC PAIR DETAILS

Lyra (Special Costume)& Marill

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterSupportEX role: SprintWeakness: PoisonJohto

Stats

HP897
Attack260
Defense349
Sp. Atk260
Sp. Def349
Speed355

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Gun

Pokémon moveSpecialWaterPower 24Gauge 1

No additional effect.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Charm

Pokémon moveStatusFairyGauge 2

Lowers the target’s Attack by two stat ranks.

Merrily We Go!

Trainer moveStatus−Uses 2

Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.

Super Cute Water Impact

Sync movePhysicalWaterPower 300

No additional effect.

Master passive skill

Water Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Full-Bracing Infliction 2

Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle.

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Vigilance

Protects the user against critical hits.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

310
Gobsmack 9

Leaves the target confused when the user’s attack move against it is successful.

310
Team Full-Bracing Infliction 1

Raises the Defense and Sp. Def of all allied sync pairs by one stat rank the first time the user’s Pokémon uses a status move each battle.

310
Mind Games 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

310
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Potion: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Team Healing Entry

Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Super Cute Water Impact: Power +2535
Super Cute Water Impact: Power +2535
Water Gun: Power +423
Water Gun: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Speedy Entry 2

Raises the user’s Speed by two stat ranks when it enters a battle.

27
On the Run 2

Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle.

28
Catalytic Infliction

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.

27
Charm: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Def +1024
Grass Guard

Reduces damage when the user is attacked by Grass-type moves.

28
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Merrily We Go!: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

27
Defense +1024
Merrily We Go!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
HP +1012
Water Gun: Power +413
Water Gun: Power +413
Attack +512
Sp. Atk +512
Speed +512
HP +1012
Defense +512
Unflappable

Prevents the user from flinching.

15
Sp. Def +512
Speed +512
HP +1012
Speed +512
Defense +512
Sp. Def +512
Water Gun: Power +413
Water Gun: Power +413

Pokemas Lab is an unofficial fan site for Pokémon Masters EX.

This site is not affiliated with The Pokémon Company, Nintendo, Creatures, GAME FREAK, DeNA, or their affiliates.

Pokémon, Pokémon Masters EX, and game names, images, and trademarks belong to their respective rights holders.

We aim to provide accurate data but do not guarantee its completeness, accuracy, or currency. Game updates may change actual behavior.

External sites and videos are the responsibility of their respective operators and creators. This site is not responsible for their content.

About & contact · About the data · Privacy policy ·

© 2026 SciPocket