Calem & Espurr
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Calem & Espurr
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Psybeam
Has a chance (10%) of leaving the target confused.
X Speed
Raises the user’s Speed by two stat ranks.
Thunder Wave
Leaves the target paralyzed.
We’re Not Done Yet!
The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user’s HP by approximately 40% of its maximum HP.
Psychic Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Acuity
Accuracy cannot be lowered.
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Calem & Meowstic
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Psybeam
Has a chance (10%) of leaving the target confused.
X Speed
Raises the user’s Speed by two stat ranks.
Thunder Wave
Leaves the target paralyzed.
We’re Not Done Yet!
The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user’s HP by approximately 40% of its maximum HP.
Mind-Bending Psychic
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Acuity
Accuracy cannot be lowered.
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Psybeam: Power +4 | 3 | 3 |
| Psybeam: Power +4 | 3 | 3 |
| Confusion Synergy 5 Powers up the user’s moves when the target is confused. | 3 | 8 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. | 3 | 8 |
| Emergency Huddle 1 Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. | 3 | 8 |
| HP +20 | 3 | 4 |
| Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 3 | 8 |
| Mind-Bending Psychic: Power +25 | 3 | 5 |
| Mind-Bending Psychic: Power +25 | 3 | 5 |
| Psybeam: Power +4 | 2 | 2 |
| Psybeam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Psybeam: Power +4 | 2 | 3 |
| Sp. Atk +5 | 2 | 2 |
| HP +20 | 2 | 4 |
| Thunder Wave: Satisfied Snarl 9 Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 2 | 9 |
| Sp. Atk +10 | 2 | 4 |
| Defense +10 | 2 | 4 |
| We’re Not Done Yet!: Master Healer 2 Increases the amount of HP restored by the user’s healing moves. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Pump Up 2 Charges the user’s move gauge by two for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user’s sync move. | 2 | 10 |
| X Speed: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Psybeam: Power +4 | 1 | 2 |
| Psybeam: Power +4 | 1 | 2 |
| Psybeam: Power +4 | 1 | 2 |
| Psybeam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Psybeam: Power +4 | 1 | 2 |
| Thunder Wave: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Sp. Atk +5 | 1 | 2 |
| We’re Not Done Yet!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +10 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 1 | 8 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder Wave: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 3 |
| X Speed: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +20 | 1 | 4 |