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SYNC PAIR DETAILS

Calem & Espurr

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Calem & Espurr

PsychicTechWeakness: GhostKalos

Stats

HP761
Attack174
Defense175
Sp. Atk325
Sp. Def197
Speed556

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Psybeam

Pokémon moveSpecialPsychicPower 57Gauge 2

Has a chance (10%) of leaving the target confused.

X Speed

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks.

Thunder Wave

Pokémon moveStatusElectricGauge 2

Leaves the target paralyzed.

We’re Not Done Yet!

Trainer moveStatus−Uses 2

The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user’s HP by approximately 40% of its maximum HP.

Psychic Sync Beam

Sync moveSpecialPsychicPower 240

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Acuity

Accuracy cannot be lowered.

Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Calem & Meowstic

PsychicTechWeakness: GhostKalos

Stats

HP776
Attack177
Defense178
Sp. Atk351
Sp. Def200
Speed570

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Psybeam

Pokémon moveSpecialPsychicPower 57Gauge 2

Has a chance (10%) of leaving the target confused.

X Speed

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks.

Thunder Wave

Pokémon moveStatusElectricGauge 2

Leaves the target paralyzed.

We’re Not Done Yet!

Trainer moveStatus−Uses 2

The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user’s HP by approximately 40% of its maximum HP.

Mind-Bending Psychic

Sync moveSpecialPsychicPower 240

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Acuity

Accuracy cannot be lowered.

Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Psybeam: Power +433
Psybeam: Power +433
Confusion Synergy 5

Powers up the user’s moves when the target is confused.

38
Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

38
Fuzzy Strike 5

Powers up the user’s sync move when the target is confused.

38
Emergency Huddle 1

Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle.

38
HP +2034
Paralysis Synergy 5

Powers up the user’s moves when the target is paralyzed.

38
Mind-Bending Psychic: Power +2535
Mind-Bending Psychic: Power +2535
Psybeam: Power +422
Psybeam: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

26
Psybeam: Power +423
Sp. Atk +522
HP +2024
Thunder Wave: Satisfied Snarl 9

Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.

29
Sp. Atk +1024
Defense +1024
We’re Not Done Yet!: Master Healer 2

Increases the amount of HP restored by the user’s healing moves.

28
Defense +1024
Pump Up 2

Charges the user’s move gauge by two for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user’s sync move.

210
X Speed: Pep Rally 1

Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Psybeam: Power +412
Psybeam: Power +412
Psybeam: Power +412
Psybeam: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

16
Psybeam: Power +412
Thunder Wave: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

16
Sp. Atk +512
We’re Not Done Yet!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Sp. Def +1014
Speed +512
Sp. Def +1014
Grand Entry 1

Raises the user’s Sp. Atk by one stat rank when it enters a battle.

18
Speed +512
HP +1012
Thunder Wave: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

16
Sp. Atk +512
HP +1013
X Speed: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
HP +2014

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