Calem (Champion)&Greninja (Sync Move: Dark)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Calem (Champion)&Greninja (Sync Move: Dark)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Brutal Swing
No additional effect.
Water Shuriken
Attacks the target two to five times in a row.
Transformational Double Team
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
Glory of Understanding!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by four stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks.
Shrouded Night Slash
No additional effect.
Master passive skill
Kalos Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Calm Fighter Water Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.
Impervious
The user’s stats cannot be lowered.
Calem (Champion)&Greninja (Sync Move: Water)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Brutal Swing
No additional effect.
Water Shuriken
Attacks the target two to five times in a row.
Transformational Double Team
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
Glory of Understanding!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by four stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks.
Unseen Water Shuriken
No additional effect.
Master passive skill
Kalos Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stoic Dark Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
Restoring Strike 2
Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit.
Status Immunity
Status conditions cannot be inflicted on the user.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Elusive Dark Shadow Grants all of the following effects the first time the user’s sync move is used each battle: Reduces the user’s sync move countdown by three. Makes the weather rainy. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) | 5 | 0 |
| Rain & Dark Zone Extension 5 Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 4 | 0 |
| Team Mighty Sync 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle. | 3 | 10 |
| Team Umbral Restoration 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. | 3 | 8 |
| Team Safe Start Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 3 | 10 |
| Queue Cutter 2 Has a chance (30%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Team Sync Think 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle. | 3 | 10 |
| Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. | 3 | 8 |
| Glory of Understanding!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Glory of Understanding!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Shrouded Night Slash: Power +50 | 3 | 7 |
| Unseen Water Shuriken: Power +50 | 3 | 7 |
| Brutal Swing: Power +4 | 2 | 3 |
| Brutal Swing: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 8 |
| Umbral Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | 2 | 9 |
| HP +20 | 2 | 4 |
| Water Shuriken: Power +1 | 2 | 3 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 10 |
| Water Shuriken: Power +1 | 2 | 3 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 7 |
| Water Shuriken: Guaranteed Triple Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | 2 | 8 |
| Brutal Swing: Power +4 | 2 | 3 |
| Glory of Understanding!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Group Fortification 9 Raises the Defense, Sp. Def—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Brutal Swing: Power +4 | 1 | 3 |
| Brutal Swing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Brutal Swing: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Water Shuriken: Power +1 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Shuriken: Power +1 | 1 | 3 |
| Water Shuriken: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Water Shuriken: Power +1 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Brutal Swing: Power +4 | 1 | 3 |