Hilda &Tornadus (Incarnate Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bleakwind Storm
Never misses when the weather is rainy. Has a chance (30%) of lowering the target’s Speed by one stat rank.
Super Effective ↑
Applies the Supereffective ↑ Next effect to an ally.
Harsh Winter Bleakwind Storm
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target’s Speed by three stat ranks. Leaves the target confused. The power of this move is not lowered even if there are multiple targets. Applies the Critical-Hit Defense effect to the allied field of play.
Blow Them Away!
Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Free Move Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by two ranks.
Thunder-Rivaling Winds Flying Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Battle Enthusiast’s Whirlwind
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s zone into an EX Flying Zone the first time the user’s attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.)
Changing Seasons Incarnate
Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 9 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Flying Zone Extension 3 Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. | 3 | 10 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| 1st S-Move: Team Special Boost 2 Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 9 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| Thunder-Rivaling Winds Flying Beam: Power +25 | 3 | 5 |
| Thunder-Rivaling Winds Flying Beam: Power +25 | 3 | 5 |
| Sp. Atk +10 | 2 | 4 |
| Bleakwind Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Bleakwind Storm: Power +2 | 2 | 3 |
| Harsh Winter Bleakwind Storm: Power +2 | 2 | 3 |
| Barrel Roll 2 Reduces damage when the user is hit by an attack move while the zone is a Flying Zone. | 2 | 8 |
| Aerial Acceleration 2 Quickly charges the move gauge when the zone is a Flying Zone. | 2 | 8 |
| Harsh Winter Bleakwind Storm: Power +2 | 2 | 3 |
| Super Effective ↑: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Bleakwind Storm: Accuracy +10 | 2 | 5 |
| Bleakwind Storm: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Blow Them Away!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bleakwind Storm: Power +2 | 1 | 3 |
| Bleakwind Storm: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Harsh Winter Bleakwind Storm: Power +2 | 1 | 3 |
| Harsh Winter Bleakwind Storm: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Harsh Winter Bleakwind Storm: Power +2 | 1 | 3 |
| Harsh Winter Bleakwind Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Bleakwind Storm: Accuracy +10 | 1 | 5 |
| Bleakwind Storm: Power +2 | 1 | 3 |
| Bleakwind Storm: Power +2 | 1 | 3 |