Hilda & Mienfoo
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Low Sweep
Lowers the target’s Speed by one stat rank.
Protect
Applies the Damage Guard Next effect to the user.
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
Ready to Go!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Strengthened Spirit Fighting Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hit: HP Recovery 9
Restores the user’s HP when its attack move is successful.
Defense Crush 9
Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Rock Smash: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| S-Move: HP Recovery (M) 1 Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 3 | 10 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 3 | 10 |
| Ready to Go!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Triage Tank 9 Restores the user’s HP when it is hit by an attack move. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Strengthened Spirit Fighting Impact: Power +25 | 3 | 5 |
| Strengthened Spirit Fighting Impact: Power +25 | 3 | 5 |
| Low Sweep: Power +4 | 2 | 3 |
| Low Sweep: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Rock Smash: Power +4 | 2 | 3 |
| Sync Move: Team Speed ↑ 1 Raises the Speed of all allied sync pairs by one stat rank after using the user’s sync move. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Ready to Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Protect: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Low Sweep: Power +4 | 1 | 3 |
| Low Sweep: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Rock Smash: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Rock Smash: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Low Sweep: Power +4 | 1 | 3 |
| Low Sweep: Power +4 | 1 | 3 |