Sygna Suit Hilda & Victini
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Searing Shot
Has a chance (30%) of leaving the target burned.
Confusion
Has a chance (10%) of leaving the target confused.
V-create
Lowers the user’s Defense, Sp. Def, and Speed by one stat rank.
For the Win!
Raises the user’s critical-hit rate by three stat ranks. When the user’s Attack is raised, raises the user’s Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by one stat rank.
Infinite Energy V-create
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fierce Entry 6
Raises the user’s Attack by six stat ranks when it enters a battle.
Fighting Spirit of Victory Superawakening
Makes the weather sunny the first time the user’s sync move is used each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful.
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.
Downside Up
When the user’s stats would be lowered, raises the user’s stats by the same amount instead.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sundering Burn 9 Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move is successful against a burned opponent. | 5 | 10 |
| For the Win!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 5 | 10 |
| Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. | 4 | 10 |
| Team Precision Strike 9 Raises the accuracy of all allied sync pairs by one stat rank when the user’s attack move is successful. | 4 | 10 |
| Searing Shot: Superduper Effective 3 Powers up moves that are super effective. | 3 | 10 |
| Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. | 3 | 10 |
| Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. | 3 | 10 |
| Scorching Sync 5 Powers up the user’s sync move when the target is burned. | 3 | 10 |
| Infinite Energy V-create: Power +25 | 3 | 5 |
| For the Win!: Empowering Command 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its Trainer uses a move. | 3 | 10 |
| Confusion Synergy 2 Powers up the user’s moves when the target is confused. | 3 | 10 |
| Confusion: Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Infinite Energy V-create: Power +25 | 3 | 5 |
| Infinite Energy V-create: Power +25 | 3 | 5 |
| Burn Synergy 1 Powers up the user’s moves when the target is burned. | 2 | 8 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Searing Shot: Power +2 | 2 | 3 |
| Searing Shot: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| V-create: Power +2 | 2 | 3 |
| V-create: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Searing Shot: Power +2 | 2 | 3 |
| For the Win!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| For the Win!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Confusion: Power +4 | 2 | 3 |
| Confusion: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Infinite Energy V-create: Power +25 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Searing Shot: Power +2 | 1 | 3 |
| Searing Shot: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| V-create: Power +2 | 1 | 3 |
| V-create: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| V-create: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |