Pokemas Lab
SYNC PAIR DETAILS

Sygna Suit Hilda & Victini

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireStrikeEX role: SupportWeakness: DarkUnova

Stats

HP760
Attack658
Defense158
Sp. Atk658
Sp. Def158
Speed496

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Searing Shot

Pokémon moveSpecialFirePower 182Gauge 4

Has a chance (30%) of leaving the target burned.

Confusion

Pokémon moveSpecialPsychicPower 21Gauge 1

Has a chance (10%) of leaving the target confused.

V-create

Pokémon movePhysicalFirePower 240Gauge 4

Lowers the user’s Defense, Sp. Def, and Speed by one stat rank.

For the Win!

Trainer moveStatus−Uses 1

Raises the user’s critical-hit rate by three stat ranks. When the user’s Attack is raised, raises the user’s Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by one stat rank.

Infinite Energy V-create

Sync movePhysicalFirePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Fierce Entry 6

Raises the user’s Attack by six stat ranks when it enters a battle.

Fighting Spirit of Victory Superawakening

Makes the weather sunny the first time the user’s sync move is used each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful.

Recharging Strike 9

Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.

Downside Up

When the user’s stats would be lowered, raises the user’s stats by the same amount instead.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Sundering Burn 9

Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move is successful against a burned opponent.

510
For the Win!: Propulsion 9

Reduces the user’s sync move countdown by one when its move is successful.

510
Hostile Environment 3

Raises the chance of inflicting status conditions with the additional effects of moves.

410
Team Precision Strike 9

Raises the accuracy of all allied sync pairs by one stat rank when the user’s attack move is successful.

410
Searing Shot: Superduper Effective 3

Powers up moves that are super effective.

310
Rising Tide

The more the user’s stats are raised, the more it powers up the user’s sync move.

310
Super Sync 9

Applies the Supereffective ↑ Next effect to the user after using its sync move.

310
Scorching Sync 5

Powers up the user’s sync move when the target is burned.

310
Infinite Energy V-create: Power +2535
For the Win!: Empowering Command 9

Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its Trainer uses a move.

310
Confusion Synergy 2

Powers up the user’s moves when the target is confused.

310
Confusion: Aggravation 9

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

38
Infinite Energy V-create: Power +2535
Infinite Energy V-create: Power +2535
Burn Synergy 1

Powers up the user’s moves when the target is burned.

28
Unflappable

Prevents the user from flinching.

25
Searing Shot: Power +223
Searing Shot: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
V-create: Power +223
V-create: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Atk +1024
Searing Shot: Power +223
For the Win!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
For the Win!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

27
Confusion: Power +423
Confusion: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Infinite Energy V-create: Power +2525
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Clearheaded

Prevents the user from becoming confused.

15
Speed +512
Sp. Def +512
Searing Shot: Power +213
Searing Shot: Power +213
Attack +512
Flameproof

Prevents the user from getting burned.

15
Defense +512
HP +1012
V-create: Power +213
V-create: Power +213
Sp. Atk +512
Speed +512
Defense +512
V-create: Power +213
Attack +512
Sp. Def +512
Confusion: Power +413
Confusion: Power +413

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