Hilda (Summer 2022)& Grapploct
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Brick Break
Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
Protect
Applies the Damage Guard Next effect to the user.
Topsy-Turvy
Returns the target’s raised stats to normal (except critical-hit rate), then lowers the target’s same stats by the same amount.
Get Gutsy!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.
Never Give Up Fighting Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Beef Up 9
Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Disarmoring Retaliation 9 Lowers the Defense of an opponent that attacked the user by one stat rank when the user is hit by an attack move. | 3 | 10 |
| Team Fist Bump 3 Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Single Sync Reload 9 Restores one MP for the user’s Pokémon after using the user’s sync move. This effect can activate only once per battle. | 3 | 10 |
| Topsy-Turvy: Propulsion 4 Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 10 |
| Bamboozling Retaliation 9 Lowers the Sp. Def of an opponent that attacked the user by one stat rank when the user is hit by an attack move. | 3 | 10 |
| Never Give Up Fighting Impact: Power +25 | 3 | 5 |
| Never Give Up Fighting Impact: Power +25 | 3 | 5 |
| Brick Break: Power +4 | 2 | 3 |
| Brick Break: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Brick Break: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 2 | 10 |
| Defense +20 | 2 | 7 |
| Brick Break: Power +4 | 2 | 3 |
| Get Gutsy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 2 | 2 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 9 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 10 |
| Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 2 | 10 |
| Sp. Def +20 | 2 | 7 |
| Topsy-Turvy: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Brick Break: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Brick Break: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Brick Break: Power +4 | 1 | 3 |
| Topsy-Turvy: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |