Flint & Infernape
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Punch
Has a chance (10%) of leaving the target burned.
Dire Hit
Raises the user’s critical-hit rate by one stat rank.
Fire Blast
Has a chance (10%) of leaving the target burned.
We’re On Fire!
Raises the user’s Attack and Sp. Atk by two stat ranks.
Burn-It-All Overheat
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Power Reserves 2
Powers up the user’s moves when it is in a pinch.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fire Punch: Power +4 | 3 | 4 |
| Attack +20 | 3 | 5 |
| Sp. Atk +10 | 3 | 4 |
| Power Reserves 2 Powers up the user’s moves when it is in a pinch. | 3 | 7 |
| Fire Blast: Power +5 | 3 | 7 |
| Fire Blast: Power +5 | 3 | 7 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 15 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 3 | 12 |
| Burn-It-All Overheat: Power +25 | 3 | 5 |
| Burn-It-All Overheat: Power +25 | 3 | 5 |
| Fire Punch: Power +4 | 2 | 3 |
| Fire Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Fire Punch: Power +4 | 2 | 5 |
| Agile Entry 2 Raises the user’s evasiveness by two stat ranks when it enters a battle. | 2 | 7 |
| HP +20 | 2 | 5 |
| Sp. Atk +10 | 2 | 5 |
| Fire Blast: Power +5 | 2 | 7 |
| Fire Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fire Blast: Accuracy +5 | 2 | 5 |
| Sp. Atk +10 | 2 | 5 |
| Speed +20 | 2 | 8 |
| Attack +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Attack +10 | 1 | 3 |
| Fire Punch: Power +4 | 1 | 2 |
| Fire Punch: Power +4 | 1 | 2 |
| Speed +10 | 1 | 3 |
| Fire Punch: Power +4 | 1 | 4 |
| HP +10 | 1 | 2 |
| We’re On Fire!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +10 | 1 | 3 |
| HP +20 | 1 | 3 |
| Sp. Def +10 | 1 | 3 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 1 | 7 |
| Speed +5 | 1 | 4 |
| Fire Blast: Accuracy +5 | 1 | 5 |
| Defense +10 | 1 | 5 |
| Speed +5 | 1 | 4 |
| Dire Hit: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +10 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Speedy Entry 2 Raises the user’s Speed by two stat ranks when it enters a battle. | 1 | 5 |