Pokemas Lab
SYNC PAIR DETAILS

Flint & Infernape

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireStrikeWeakness: WaterSinnoh

Stats

HP718
Attack471
Defense170
Sp. Atk471
Sp. Def170
Speed348

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Fire Punch

Pokémon movePhysicalFirePower 56Gauge 2

Has a chance (10%) of leaving the target burned.

Dire Hit

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by one stat rank.

Fire Blast

Pokémon moveSpecialFirePower 139Gauge 3

Has a chance (10%) of leaving the target burned.

We’re On Fire!

Trainer moveStatus−Uses 2

Raises the user’s Attack and Sp. Atk by two stat ranks.

Burn-It-All Overheat

Sync moveSpecialFirePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Power Reserves 2

Powers up the user’s moves when it is in a pinch.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Fire Punch: Power +434
Attack +2035
Sp. Atk +1034
Power Reserves 2

Powers up the user’s moves when it is in a pinch.

37
Fire Blast: Power +537
Fire Blast: Power +537
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

315
Critical Strike 1

Powers up the user’s attacks when they become critical hits.

312
Burn-It-All Overheat: Power +2535
Burn-It-All Overheat: Power +2535
Fire Punch: Power +423
Fire Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Fire Punch: Power +425
Agile Entry 2

Raises the user’s evasiveness by two stat ranks when it enters a battle.

27
HP +2025
Sp. Atk +1025
Fire Blast: Power +527
Fire Blast: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Fire Blast: Accuracy +525
Sp. Atk +1025
Speed +2028
Attack +1025
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Attack +512
Attack +1013
Fire Punch: Power +412
Fire Punch: Power +412
Speed +1013
Fire Punch: Power +414
HP +1012
We’re On Fire!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Defense +1013
HP +2013
Sp. Def +1013
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

17
Speed +514
Fire Blast: Accuracy +515
Defense +1015
Speed +514
Dire Hit: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Sp. Def +1013
Speed +512
Speedy Entry 2

Raises the user’s Speed by two stat ranks when it enters a battle.

15

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