Flint & Rapidash
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Charge
Raises the user’s Speed by one stat rank.
X Evasion All
Raises the evasiveness of all allied sync pairs by two stat ranks.
Bounce
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.
Go Full Throttle!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Overpowering Determination Fire Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
Group Fortification 9
Raises the Defense, Sp. Def—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Flame Charge: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| HP +40 | 3 | 7 |
| Hot to the Touch 4 Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | 3 | 10 |
| X Evasion All: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 3 | 10 |
| Bounce: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Bounce: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 9 |
| Go Full Throttle!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Overpowering Determination Fire Impact: Power +25 | 3 | 5 |
| Overpowering Determination Fire Impact: Power +25 | 3 | 5 |
| Flame Charge: Power +4 | 2 | 3 |
| Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 9 |
| Bounce: Accuracy +10 | 2 | 5 |
| Bounce: Power +3 | 2 | 3 |
| X Evasion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Bounce: Power +3 | 2 | 3 |
| Bounce: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 10 |
| Flame Charge: Power +4 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Flame Charge: Power +4 | 1 | 3 |
| Flame Charge: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Bounce: Accuracy +5 | 1 | 3 |
| HP +10 | 1 | 2 |
| Bounce: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Bounce: Power +3 | 1 | 3 |
| Bounce: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Flame Charge: Power +4 | 1 | 3 |