Pokemas Lab
SYNC PAIR DETAILS

Flint & Rapidash

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireSupportWeakness: RockSinnoh

Stats

HP779
Attack240
Defense296
Sp. Atk148
Sp. Def296
Speed372

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Flame Charge

Pokémon movePhysicalFirePower 36Gauge 2

Raises the user’s Speed by one stat rank.

X Evasion All

Trainer moveStatus−Uses 2

Raises the evasiveness of all allied sync pairs by two stat ranks.

Bounce

Pokémon movePhysicalFlyingPower 218Uses 3

The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.

Go Full Throttle!

Trainer moveStatus−Uses 2

Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.

Overpowering Determination Fire Impact

Sync movePhysicalFirePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Group Slapdash 9

Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.

Group Fortification 9

Raises the Defense, Sp. Def—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Flame Charge: Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

39
HP +4037
Hot to the Touch 4

Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.

310
X Evasion All: Catalytic Kick 9

Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.

310
Bounce: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Bounce: Hostile Environment 2

Raises the chance of inflicting status conditions with the additional effects of moves.

39
Go Full Throttle!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Overpowering Determination Fire Impact: Power +2535
Overpowering Determination Fire Impact: Power +2535
Flame Charge: Power +423
Flame Charge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Revenge Boost 4

Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.

29
Bounce: Accuracy +1025
Bounce: Power +323
X Evasion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Bounce: Power +323
Bounce: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Fail Forward 1

Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.

210
Flame Charge: Power +423
Speed +1024
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
Attack +512
Flame Charge: Power +413
Flame Charge: Power +413
Speed +512
Bounce: Accuracy +513
HP +1012
Bounce: Power +313
Sp. Def +512
Defense +512
Speed +512
Attack +512
Bounce: Power +313
Bounce: Power +313
HP +1012
Speed +512
Flameproof

Prevents the user from getting burned.

15
Flame Charge: Power +413

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