Acerola & Palossand
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Astonish
Has a chance (30%) of making the target flinch.
X Defense
Raises the user’s Defense by two stat ranks.
Sandstorm
Causes a sandstorm.
Over Here!
Makes opponents target the user for a short time. Applies the Gradual Healing effect to the user.
Never-Ending Royal Nightmare
The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sand Fortress
The user’s stats cannot be lowered during a sandstorm.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Backfire 1 Lowers the Attack and Sp. Atk of all opposing sync pairs by one stat rank just before the user faints. | 3 | 7 |
| Defense +20 | 3 | 8 |
| Harry 5 Powers up the user’s moves against targets that are flinching. | 3 | 8 |
| Astonish: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 3 | 6 |
| HP +20 | 3 | 4 |
| Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 3 | 7 |
| Sandstorm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 5 |
| Attack +20 | 3 | 10 |
| Never-Ending Royal Nightmare: Power +25 | 3 | 5 |
| Never-Ending Royal Nightmare: Power +25 | 3 | 5 |
| X Defense: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 2 | 7 |
| Astonish: Power +6 | 2 | 3 |
| Astonish: Power +6 | 2 | 3 |
| Surging Sand 5 Powers up the user’s moves during a sandstorm. | 2 | 10 |
| HP +20 | 2 | 4 |
| Over Here!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Toughen Up 4 Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 7 |
| Sand Shelter Protects the user from damage from a sandstorm. | 2 | 3 |
| Sandstorm: Focus Group 4 Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 7 |
| Sandstorm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Astonish: Power +5 | 1 | 2 |
| Astonish: Power +5 | 1 | 2 |
| Astonish: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 1 | 10 |
| Astonish: Power +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Over Here!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sandstorm: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sandstorm: Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 1 | 10 |