Pokemas Lab
SYNC PAIR DETAILS

Acerola & Banette

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GhostSupportWeakness: DarkAlola

Stats

HP682
Attack260
Defense300
Sp. Atk219
Sp. Def298
Speed316

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Confuse Ray

Pokémon moveStatusGhostGauge 2

Leaves the target confused.

X Attack All

Trainer moveStatus−Uses 2

Raises the Attack of all allied sync pairs by two stat ranks.

Phantom Force

Pokémon movePhysicalGhostPower 192Uses 3

The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.

Gonna Win!

Trainer moveStatus−Uses 1

Raises the user’s evasiveness by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.

Say Cheese Ghost Impact

Sync movePhysicalGhostPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Group Slapdash 9

Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.

Fail Forward 1

Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.

Wide Awake

Prevents the user from falling asleep.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Static Cling 2

Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.

310
Phantom Force: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
X Attack All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
S-Move: HP Recovery (M) 1

Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.

310
Queue Cutter 1

Has a chance (20%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses.

310
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

310
Gonna Win!: Shielded 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.

310
Gonna Win!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Say Cheese Ghost Impact: Power +2535
Say Cheese Ghost Impact: Power +2535
Phantom Force: Power +423
Phantom Force: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Phantom Force: Offensive Defense 4

Has a chance (50%) of raising the user’s Defense by one stat rank when its attack move is successful.

210
Sp. Def +1024
Unbending

Defense cannot be lowered.

25
X Attack All: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Stop Hitting Yourself 5

Raises the chance that an opponent will attack themselves due to being confused.

27
Confuse Ray: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Tighten Up 4

Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

29
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Defense +1024
Gonna Win!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
HP +1012
Speed +512
Phantom Force: Power +413
Phantom Force: Power +413
Speed +512
Defense +512
HP +1012
Attack +512
HP +1012
Sp. Def +512
Speed +512
Defense +512
Phantom Force: Power +413
Phantom Force: Power +413
Defense +512
HP +1012
Clearheaded

Prevents the user from becoming confused.

15
Speed +512

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