Acerola (Summer 2024)& Jellicent
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Recover
Restores the user’s HP by approximately 50% of its maximum HP.
Shoreline Ominous Wind
Activation Condition: When the user’s HP is at 80% or more. Deactivation Condition: When the user’s HP is less than 80%. Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by two stat ranks.
Are You Afraid?
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Raises the user’s Water Type Rebuff and Ghost Type Rebuff by one rank.
Full-Moon Ocean Invite Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Group Water Guard Exclusive lucky cookie 1
Reduces the damage all allied sync pairs take when attacked by Water-type moves.
Passives and Superawakening
Touch at Your Own Peril
Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move.
“Heals” Move: Team Gradual Healing
Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag.
Team Fist Bump 9
Restores the HP of all allied sync pairs when the user’s attack move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Water Gun: Staggering 3 Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Recover: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Recover: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. | 3 | 10 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Are You Afraid?: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Full-Moon Ocean Invite Ghost Beam: Power +25 | 3 | 5 |
| Full-Moon Ocean Invite Ghost Beam: Power +25 | 3 | 5 |
| Water Gun: Power +4 | 2 | 3 |
| Debut Regen Applies the Gradual Healing effect to the user the first time it enters a battle each battle. | 2 | 7 |
| Trip Up 4 Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Shoreline Ominous Wind: Power +3 | 2 | 3 |
| Recover: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Recover: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +20 | 2 | 4 |
| Shoreline Ominous Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Water Guard Reduces damage when the user is attacked by Water-type moves. | 2 | 8 |
| Water Gun: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Are You Afraid?: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Shoreline Ominous Wind: Power +3 | 1 | 3 |
| Shoreline Ominous Wind: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Shoreline Ominous Wind: Power +3 | 1 | 3 |
| Shoreline Ominous Wind: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |