Erika & Vileplume
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
X Sp. Def
Raises the user’s Sp. Def by two stat ranks.
Stun Spore
Leaves the target paralyzed.
Pour It On!
Raises the user’s Sp. Atk by one stat rank. Raises the user’s Defense by three stat ranks.
Nature-Loving Petal Dance
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Piercing Gaze
Moves never miss.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Energy Ball: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 3 | 4 |
| Energy Ball: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 3 | 5 |
| Energy Ball: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 8 |
| Sp. Atk +10 | 3 | 5 |
| Pour It On!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Sp. Atk +10 | 3 | 4 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 9 |
| HP +30 | 3 | 10 |
| Nature-Loving Petal Dance: Power +25 | 3 | 5 |
| Nature-Loving Petal Dance: Power +25 | 3 | 5 |
| Energy Ball: Power +4 | 2 | 3 |
| Energy Ball: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Energy Ball: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Stun Spore: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| Stun Spore: Satisfied Snarl 9 Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| Confusion Synergy 5 Powers up the user’s moves when the target is confused. | 2 | 10 |
| HP +10 | 2 | 3 |
| Sp. Atk +10 | 2 | 5 |
| HP +30 | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |
| Energy Ball: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 1 | 10 |
| Energy Ball: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| X Sp. Def: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Stun Spore: Flabbergast 2 Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 1 | 9 |
| Energy Ball: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Stun Spore: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 4 |
| Energy Ball: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Healing Sun 2 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 1 | 7 |
| Defense +10 | 1 | 4 |