Erika & Tangela
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Absorb
The more damage dealt to the target, the more it restores the user’s HP.
Toxic
Leaves the target badly poisoned.
Infestation
Leaves the target trapped.
Tangle with This!
Raises the user’s Sp. Atk and Sp. Def by two stat ranks.
Wondrous Rainbow Grass Beam
This attack’s power increases when the target is trapped.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Propelling Move 5
Has a chance (60%) of charging the user’s move gauge by one when its Pokémon uses a move.
Pokey Trap 1
Increases the amount of damage an opponent takes from being trapped.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 3 | 8 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Tangle with This!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Power Reserves 3 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. | 3 | 7 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 3 | 10 |
| Wondrous Rainbow Grass Beam: Power +25 | 3 | 5 |
| Wondrous Rainbow Grass Beam: Power +25 | 3 | 5 |
| Speed +5 | 2 | 2 |
| Infestation: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Defense +10 | 2 | 4 |
| Absorb: Power +2 | 2 | 3 |
| Tangle with This!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| HP +20 | 2 | 4 |
| Defense +5 | 2 | 2 |
| Toxic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 7 |
| Sp. Atk +5 | 2 | 2 |
| Absorb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Infestation: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Infestation: Power +3 | 1 | 4 |
| Infestation: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Infestation: Power +3 | 1 | 4 |
| Absorb: Power +2 | 1 | 3 |
| Absorb: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Toxic: Accuracy +5 | 1 | 2 |
| Toxic: Accuracy +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Absorb: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Absorb: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Absorb: Power +2 | 1 | 3 |