Sygna Suit Erika & Leafeon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Solar Blade
The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
X Speed
Raises the user’s Speed by two stat ranks.
Sunny Day
Makes the weather sunny.
Soak Up the Sun!
Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank. In addition, raises the user’s Attack by two stat ranks when the weather is sunny. In addition, raises the user’s critical-hit rate by one stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.
Sunny Snooze Leaf Blade
Critical hits land more easily. This attack’s power increases when the weather is sunny.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Erika’s Perfect Day for a Nap Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Passives and Superawakening
Solar Propulsion 2
Has a chance (30%) of reducing the user’s sync move countdown by one when its move is successful while the weather is sunny.
Speeding Sun 3
Quickly charges the move gauge when the weather is sunny.
Charging Sun 5
Powers up the user’s moves when the weather is sunny.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Solar Blade: Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 3 | 7 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Healthy Power-Up 1 Powers up moves when the user’s HP is full. | 3 | 10 |
| Super Infliction 9 Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | 3 | 10 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 3 | 10 |
| Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. | 3 | 8 |
| Attack +20 | 3 | 7 |
| Sunny Snooze Leaf Blade: Power +25 | 3 | 5 |
| Sunny Snooze Leaf Blade: Power +25 | 3 | 5 |
| Solar Blade: Power +2 | 2 | 3 |
| Solar Blade: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speedy Entry 1 Raises the user’s Speed by one stat rank when it enters a battle. | 2 | 6 |
| Solar Blade: Power +2 | 2 | 3 |
| Soak Up the Sun!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 9 |
| Solar Blade: Power +2 | 2 | 3 |
| Sunny Day: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 2 | 8 |
| Headstrong Attack cannot be lowered. | 2 | 5 |
| X Speed: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Solar Blade: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Solar Blade: Power +2 | 1 | 3 |
| Solar Blade: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Solar Blade: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +20 | 1 | 4 |
| Sunny Day: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Solar Blade: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Speed +5 | 1 | 2 |
| X Speed: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |