Norman & Slaking
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Body Slam
Has a chance (30%) of leaving the target paralyzed.
X Attack
Raises the user’s Attack by two stat ranks.
Double-Edge
The user also takes 25% of the damage it dealt to the target.
All-Out Effort!
Restores the user’s HP by approximately 40% of its maximum HP. Charges the user’s move gauge by two.
Power-Chasing Giga Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Power Reserves 2
Powers up the user’s moves when it is in a pinch.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Attack +30 | 3 | 10 |
| Double-Edge: Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 10 |
| X Attack: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 10 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Power-Chasing Giga Impact: Power +25 | 3 | 5 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Power-Chasing Giga Impact: Power +25 | 3 | 5 |
| Power-Chasing Giga Impact: Power +25 | 3 | 5 |
| Body Slam: Power +4 | 2 | 3 |
| Body Slam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Power-Chasing Giga Impact: Power +25 | 2 | 5 |
| Double-Edge: Power +3 | 2 | 3 |
| Double-Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Double-Edge: Standfast 3 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 7 |
| Defense +10 | 2 | 4 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Attack +10 | 2 | 4 |
| All-Out Effort!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| All-Out Effort!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Body Slam: Power +4 | 1 | 3 |
| Body Slam: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 3 |
| Double-Edge: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 3 |
| Double-Edge: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Body Slam: Power +4 | 1 | 3 |
| Body Slam: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |