Crasher Wake & Floatzel
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Water Pulse
Has a chance (20%) of leaving the target confused.
CRASH!
Raises the user’s Attack by three stat ranks. Raises the user’s Sp. Atk by one stat rank.
Crashdown Aqua Jet
This attack’s power increases when the target is flinching.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Rain Gear 2 Exclusive lucky cookie 1
Reduces damage when the user is hit by an attack move while the weather is rainy.
Passives and Superawakening
Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Foul Fighting 3 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 9 |
| Shower Power 5 Powers up the user’s sync move when the weather is rainy. | 3 | 9 |
| CRASH!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Racing Rain 1 Quickly charges the move gauge when the weather is rainy. | 3 | 8 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Raging Rain 3 Powers up the user’s moves when the weather is rainy. | 3 | 10 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 7 |
| Crashdown Aqua Jet: Power +25 | 3 | 5 |
| Crashdown Aqua Jet: Power +25 | 3 | 5 |
| Waterfall: Power +4 | 2 | 3 |
| Waterfall: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Sp. Atk +5 | 2 | 2 |
| Water Pulse: Power +4 | 2 | 3 |
| CRASH!: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 2 | 9 |
| Attack +5 | 2 | 2 |
| Waterfall: Power +4 | 2 | 3 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Water Pulse: Power +4 | 2 | 3 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +20 | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Waterfall: Power +4 | 1 | 3 |
| Waterfall: Power +4 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Waterfall: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Water Pulse: Power +4 | 1 | 3 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |