Roxie & Garbodor
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sludge
Has a chance (30%) of leaving the target poisoned.
Unova Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Amp It Up!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
Play the Music I Like Poison Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Poison on the Stage Together
Powers up the Poison-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Poison Days, Poison on the Stage Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Unova Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
Adrenaline 1
Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Team Immunizing Command 9
Applies the Condition Nullification effect to all allied sync pairs when the user’s Trainer uses a move. This effect can activate only once per battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Unova Solidarity: T-Move: Team Free Move Next 9 Applies the Free Move Next effect to all allied sync pairs when the user’s Trainer uses a move. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Unova Solidarity: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Sludge: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Play the Music I Like Poison Beam: Power +25 | 3 | 5 |
| Play the Music I Like Poison Beam: Power +25 | 3 | 5 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Defense +10 | 2 | 4 |
| HP +20 | 2 | 4 |
| Poison Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 2 | 8 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Amp It Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 10 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Sludge: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Sludge: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sludge: Power +4 | 1 | 3 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Sludge: Power +4 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sludge: Power +4 | 1 | 3 |
| Sludge: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |