Sygna Suit Roxie &Toxtricity (Amped Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Roxie &Toxtricity (Amped Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Frenzied Sludge Wave
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent’s field of play. Lowers the target’s Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack’s power increases 50% when the terrain is Electric Terrain.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Overdrive
No additional effect.
Poison on Stage!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Rock Them Away Poison Beam
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Amped and Vibed
Turns the field of play’s zone into a Poison Zone the first time the user’s max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
Music That Blows Your Mind Superawakening
Reduces the user’s sync move countdown by two after using its max move. Turns the field of play’s zone into a Poison Zone when the user uses Electric Terrain. (A Poison Zone powers up Poison-type attacks.)
Turbo Charge 3
Quickly charges the move gauge when the terrain is Electric Terrain.
Hit Poisoned Opp: Attack ↓&Hit Paralyzed Opp: Sp. Atk ↓ 9
Lowers the target’s Attack by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. Lowers the target’s Sp. Atk by one stat rank when the user’s attack move is successful against a paralyzed opponent.
Sygna Suit Roxie & Toxtricity
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Frenzied Sludge Wave
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent’s field of play. Lowers the target’s Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack’s power increases 50% when the terrain is Electric Terrain.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Overdrive
No additional effect.
Poison on Stage!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Rock Them Away Poison Beam
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Max Ooze
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Max Guard
Applies the Damage Guard Next effect to an ally.
G-Max Stun Shock
Leaves all opposing sync pairs poisoned or paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Amped and Vibed
Turns the field of play’s zone into a Poison Zone the first time the user’s max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
Music That Blows Your Mind Superawakening
Reduces the user’s sync move countdown by two after using its max move. Turns the field of play’s zone into a Poison Zone when the user uses Electric Terrain. (A Poison Zone powers up Poison-type attacks.)
Turbo Charge 3
Quickly charges the move gauge when the terrain is Electric Terrain.
Hit Poisoned Opp: Attack ↓&Hit Paralyzed Opp: Sp. Atk ↓ 9
Lowers the target’s Attack by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. Lowers the target’s Sp. Atk by one stat rank when the user’s attack move is successful against a paralyzed opponent.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move/Max Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. | 5 | 10 |
| Electric Terrain: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 5 | 10 |
| Venomous Sync All 9 Leaves all opposing sync pairs badly poisoned after using the user’s sync move. | 4 | 10 |
| Ally Sets WTZ: Team Speed ↑ 9 Raises the Speed of all allied sync pairs by one stat rank when an ally activates a weather, terrain, or zone effect. | 4 | 10 |
| Poison Zone Extension 2 Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | 3 | 7 |
| Max Ooze: Power +100 | 3 | 8 |
| Shocked Hit Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| G-Max Stun Shock: Power +100 | 3 | 8 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Sync Induction 9 Powers up the user’s sync move when the terrain is Electric Terrain. | 3 | 10 |
| Hit Poisoned Opp: Special Boost ↑1 3 Has a chance (40%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| 1st S-Move: Poison Zone Turns the field of play’s zone into a Poison Zone the first time the user’s sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) | 3 | 10 |
| Rock Them Away Poison Beam: Power +25 | 3 | 5 |
| Rock Them Away Poison Beam: Power +25 | 3 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Frenzied Sludge Wave: Power +3 | 2 | 3 |
| Power Induction 1 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 7 |
| Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 2 | 8 |
| Overdrive: Power +2 | 2 | 3 |
| Overdrive: Attack Trap 3 Has a chance (40%) of leaving the target trapped when the user’s attack move against it is successful. | 2 | 8 |
| Overdrive: Poison Zone: Moves ↑ 3 Powers up the user’s moves when the zone is a Poison Zone. | 2 | 8 |
| Electric Terrain: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 2 | 8 |
| Overdrive: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Electric Terrain: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Frenzied Sludge Wave: Power +3 | 2 | 3 |
| Poison Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 2 | 8 |
| Poison on Stage!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Frenzied Sludge Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Frenzied Sludge Wave: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Overdrive: Power +2 | 1 | 3 |
| Overdrive: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Overdrive: Power +2 | 1 | 3 |
| Overdrive: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Frenzied Sludge Wave: Power +3 | 1 | 3 |
| Frenzied Sludge Wave: Power +3 | 1 | 3 |