Korrina & Lucario
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Korrina & Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Vacuum Wave
No additional effect.
Dire Hit
Raises the user’s critical-hit rate by one stat rank.
Close Combat
Lowers the user’s Defense and Sp. Def by one stat rank.
Skate On Through!
Raises the user’s Attack by one stat rank. Raises the user’s Speed by three stat ranks.
Give-It-All-Ya-Got Power-Up Punch
Become Mega Lucario until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Unflappable
Prevents the user from flinching.
Korrina & Mega Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Power-Up Punch
Raises the user’s Attack by one stat rank.
Dire Hit
Raises the user’s critical-hit rate by one stat rank.
Close Combat
Lowers the user’s Defense and Sp. Def by one stat rank.
Skate On Through!
Raises the user’s Attack by one stat rank. Raises the user’s Speed by three stat ranks.
Give-It-All-Ya-Got Power-Up Punch
Become Mega Lucario until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Power-Up Punch: Power +6 | 3 | 3 |
| Power-Up Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 5 |
| Close Combat: Power +4 | 3 | 4 |
| Skate On Through!: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 6 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 3 | 10 |
| Power Reserves 5 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Boiling Point 6 Raises the user’s Attack by six stat ranks the first time it is in a pinch each battle. | 3 | 10 |
| Close Combat: Stat’s Quo 3 Has a chance (40%) of returning the user’s lowered stats to normal when its move is successful. | 3 | 10 |
| Give-It-All-Ya-Got Power-Up Punch: Power +25 | 3 | 5 |
| Give-It-All-Ya-Got Power-Up Punch: Power +25 | 3 | 5 |
| Power-Up Punch: Power +6 | 2 | 3 |
| Attack +5 | 2 | 3 |
| Vacuum Wave: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Close Combat: Power +4 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Stamina Reserves 6 Charges the user’s move gauge by six the first time it is in a pinch each battle. | 2 | 10 |
| Power-Up Punch: Mad Strength 4 Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful. | 2 | 10 |
| HP +20 | 2 | 4 |
| Defense +10 | 2 | 4 |
| HP +30 | 2 | 8 |
| Defense +10 | 2 | 4 |
| Sp. Def +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Vacuum Wave: Power +5 | 1 | 2 |
| Vacuum Wave: Power +5 | 1 | 2 |
| Power-Up Punch: Power +6 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Vacuum Wave: Power +5 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Close Combat: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Close Combat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Close Combat: Power +4 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Dire Hit: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +10 | 1 | 5 |
| Skate On Through!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Give-It-All-Ya-Got Power-Up Punch: Power +30 | 1 | 0 |
| Give-It-All-Ya-Got Power-Up Punch: Power +30 | 1 | 0 |
| Give-It-All-Ya-Got Power-Up Punch: Power +30 | 1 | 0 |