Korrina & Machoke
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Punch
Has a chance (10%) of leaving the target paralyzed.
X Attack
Raises the user’s Attack by two stat ranks.
Dynamic Punch
Leaves the target confused.
Show Me Your Stuff!
Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.
Always in the Zone Fighting Impact
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 9
Raises the chance of inflicting status conditions with the additional effects of moves.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Flameproof
Prevents the user from getting burned.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit Paralyzed Opp: Defense ↓& Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 3 | 10 |
| Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| X Attack: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 10 |
| X Attack: Precision 2 Raises the user’s accuracy by two stat ranks when its move is successful. | 3 | 10 |
| Dynamic Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Fuzzy Strike 9 Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 3 | 10 |
| Always in the Zone Fighting Impact: Power +25 | 3 | 5 |
| Always in the Zone Fighting Impact: Power +25 | 3 | 5 |
| Thunder Punch: Power +4 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Dynamic Punch: Power +2 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Dynamic Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dynamic Punch: Accuracy +10 | 2 | 5 |
| Thunder Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 7 |
| Show Me Your Stuff!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder Punch: Power +4 | 1 | 3 |
| Thunder Punch: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Dynamic Punch: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Thunder Punch: Power +4 | 1 | 3 |
| Thunder Punch: Power +4 | 1 | 3 |