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SYNC PAIR DETAILS

Korrina & Machoke

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FightingTechWeakness: FlyingKalos

Stats

HP772
Attack546
Defense195
Sp. Atk296
Sp. Def173
Speed334

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Punch

Pokémon movePhysicalElectricPower 56Gauge 2

Has a chance (10%) of leaving the target paralyzed.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Dynamic Punch

Pokémon movePhysicalFightingPower 237Gauge 4

Leaves the target confused.

Show Me Your Stuff!

Trainer moveStatus−Uses 1

Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.

Always in the Zone Fighting Impact

Sync movePhysicalFightingPower 240

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Hostile Environment 9

Raises the chance of inflicting status conditions with the additional effects of moves.

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Flameproof

Prevents the user from getting burned.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Hit Paralyzed Opp: Defense ↓& Sp. Def ↓ 9

Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent.

310
Paralysis Synergy 3

Powers up the user’s moves when the target is paralyzed.

310
Easy Pickings 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
X Attack: Berserker 1

Raises the user’s Attack by one stat rank when its move is successful.

310
X Attack: Precision 2

Raises the user’s accuracy by two stat ranks when its move is successful.

310
Dynamic Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

37
Fuzzy Strike 9

Powers up the user’s sync move when the target is confused.

310
Sync Freebie

Applies the Free Move Next effect to the user after using its sync move.

310
Always in the Zone Fighting Impact: Power +2535
Always in the Zone Fighting Impact: Power +2535
Thunder Punch: Power +423
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Speed +1024
Dynamic Punch: Power +223
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Attack +1024
Dynamic Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
X Attack: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Dynamic Punch: Accuracy +1025
Thunder Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

27
Show Me Your Stuff!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Attack +512
HP +1012
Thunder Punch: Power +413
Thunder Punch: Power +413
Speed +512
Defense +512
Sp. Def +512
Dynamic Punch: Power +213
Dynamic Punch: Power +213
HP +1012
Speed +512
Dynamic Punch: Power +213
Dynamic Punch: Power +213
Attack +512
Defense +512
Sp. Def +512
Speed +512
Thunder Punch: Power +413
Thunder Punch: Power +413

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