Cheren & Stoutland
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Facade
This attack’s power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Full Heal
Removes all status conditions from an ally.
Apply Yourself!
Charges the user’s move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. Applies the Gradual Healing effect to all allied sync pairs.
Crunch
Has a chance (20%) of lowering the target’s Defense by one stat rank.
Fundamental Takedown
This attack’s power increases when the user is affected by a status condition.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Outrun 4
Quickly charges the move gauge when the user is affected by a status condition.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brain Brawn 3 Reduces damage when the user is hit by a special attack move. | 3 | 8 |
| Sp. Def +30 | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Crunch: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 8 |
| Full Heal: Move on Ally: HP Recovery (M) 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | 3 | 7 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Apply Yourself!: Shielded 2 Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 10 |
| Defense +30 | 3 | 10 |
| Fundamental Takedown: Power +25 | 3 | 5 |
| Fundamental Takedown: Power +25 | 3 | 5 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 7 |
| Facade: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Facade: Power +4 | 2 | 3 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 2 | 8 |
| Crunch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 9 |
| Crunch: Power +3 | 2 | 3 |
| Full Heal: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Full Heal: Friend Care 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | 2 | 7 |
| Facade: Power +4 | 2 | 3 |
| HP +20 | 2 | 4 |
| Apply Yourself!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Facade: Power +4 | 1 | 3 |
| Facade: Power +4 | 1 | 3 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Crunch: Power +3 | 1 | 3 |
| Crunch: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Crunch: Power +3 | 1 | 3 |
| Crunch: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Facade: Power +4 | 1 | 3 |