Cheren & Purrloin
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fake Tears
Lowers the target’s Sp. Def by two stat ranks.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Dark Pulse
Has a chance (20%) of making the target flinch.
What to Do...
Raises the user’s Sp. Atk and Speed by two stat ranks.
Toward My Ideals Dark Beam
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Move Gauge Refresh 2
Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
Lithe
Prevents the user from getting paralyzed.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Dark Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Speedster’s Sync 5 Powers up the user’s sync move when its Speed is raised. | 3 | 10 |
| What to Do...: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 3 | 10 |
| Toward My Ideals Dark Beam: Power +25 | 3 | 5 |
| Fake Tears: Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 3 | 10 |
| Toward My Ideals Dark Beam: Power +25 | 3 | 5 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Toward My Ideals Dark Beam: Power +25 | 3 | 5 |
| Toward My Ideals Dark Beam: Power +25 | 3 | 5 |
| Dark Pulse: Power +3 | 2 | 3 |
| Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Dark Pulse: Power +3 | 2 | 3 |
| What to Do...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| What to Do...: Fleet Feet 1 Raises the user’s Speed by one stat rank when its move is successful. | 2 | 9 |
| Sp. Def +5 | 2 | 2 |
| Fake Tears: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Sp. Atk +5 | 2 | 2 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dark Pulse: Power +3 | 1 | 3 |
| Dark Pulse: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dark Pulse: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |