Cheren & Liepard
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Double Team
Raises the user’s evasiveness by one stat rank.
You Look Tough!
Reduces the user’s sync move countdown by one. Raises the user’s Speed and critical-hit rate by two stat ranks. Raises the user’s accuracy by one stat rank.
Learning Who I Am Dark Beam
The more the user’s evasiveness is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
Overwhelm 9
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
Double Buffer
When an ally’s stat is raised by a status move used by the user’s Pokémon, it is raised by double the stat ranks.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Snarl: Superduper Effective 9 Powers up moves that are super effective. | 3 | 9 |
| Snarl: Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Super Infliction 9 Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | 3 | 9 |
| Entry: Team Evasiveness ↑ 2 Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| X Sp. Atk: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 3 | 9 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| You Look Tough!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 10 |
| You Look Tough!: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 9 |
| Learning Who I Am Dark Beam: Power +25 | 3 | 5 |
| Learning Who I Am Dark Beam: Power +25 | 3 | 5 |
| Snarl: Accuracy +5 | 2 | 3 |
| Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Speed +10 | 2 | 4 |
| Ridicure 3 Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 9 |
| Double Team: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 9 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Snarl: Power +4 | 2 | 3 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| You Look Tough!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Snarl: Power +4 | 1 | 3 |
| Snarl: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Snarl: Power +4 | 1 | 3 |
| Snarl: Power +4 | 1 | 3 |