Arc Suit Brock & Onix
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Rock Slide
Activation Condition: When the user’s Attack is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense by two stat ranks. Has a chance (30%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Raises the user’s Defense by two stat ranks.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Stone Edge
Activation Condition: When the user’s Defense is raised. Deactivation Condition: When the user’s Defense is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user’s Defense is raised, the greater the power of this attack. The more the user’s Defense is raised, the more it reduces its sync move countdown (can be reduced by up to three maximum). The more the user’s Defense is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to three ranks maximum). Removes all of the user’s Defense increases.
Rock-Hard Bond!
Reduces the user’s sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks. Increases the user’s Sync Move ↑ Next effect by four ranks.
Unbreakable Loyalty Divine Rock Slide
Increases the user’s Physical Moves ↑ Next effect by two ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Superduper Effective 3 Exclusive lucky cookie 1
Powers up moves that are super effective.
Passives and Superawakening
Stone Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Stone Judgment
Raises the Rock Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
10,000 Light-Years Too Early
Raises the user’s Attack by six stat ranks the first time it enters a battle each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Rock-Solid Will and Bonds
Reduces the MP for the user’s Potion by one and grants all of the following effects when its HP drops to half or below: Restores the user’s HP by approximately 50% of its maximum HP. Increases the user’s Physical Moves ↑ Next effect by two ranks.
1st S-Move: Rock Zone
Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.)
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st Hit: Rock Zone& Extension 3 Turns the field of play’s zone into a Rock Zone the first time the user’s attack move is successful each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | 5 | 0 |
| 1st S-Move: Restore B-Move MP 1 Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 4 | 0 |
| Unbreakable Loyalty Divine Rock Slide: Power +50 | 3 | 0 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Sharpened Body 3 Powers up the user’s moves when its Attack is raised. | 3 | 10 |
| Team S-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after your team’s sync pair uses their sync move. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Sentry Entry 6 Raises the user’s Defense by six stat ranks when it enters a battle. | 3 | 10 |
| Rock-Hard Bond!: Move: Physical Boost ↑2& Sync Move Boost ↑4 Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful. Increases the user’s Sync Move ↑ Next effect by four ranks when its move is successful. | 3 | 10 |
| Towering Force The more the user’s Defense is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Unbreakable Loyalty Divine Rock Slide: Power +25 | 3 | 5 |
| Unbreakable Loyalty Divine Rock Slide: Power +25 | 3 | 5 |
| Attack +20 | 2 | 0 |
| Almighty Rock Slide: Power +2 | 2 | 3 |
| Almighty Rock Slide: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Almighty Stone Edge: Power +2 | 2 | 3 |
| Lithic Acceleration 2 Quickly charges the move gauge when the zone is a Rock Zone. | 2 | 8 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Almighty Stone Edge: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Rock-Hard Bond!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Rock Slide: Power +2 | 1 | 3 |
| Almighty Rock Slide: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Almighty Stone Edge: Power +2 | 1 | 3 |
| Almighty Stone Edge: Power +2 | 1 | 3 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Almighty Stone Edge: Power +2 | 1 | 3 |
| Almighty Stone Edge: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Almighty Rock Slide: Power +2 | 1 | 3 |
| Almighty Rock Slide: Power +2 | 1 | 3 |