Skyla (Holiday 2020)& Togekiss
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Slash
Has a chance (30%) of making the target flinch.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Tri Attack
Has a chance (20%) of leaving the target burned, paralyzed, or frozen.
Gift of Joy!
Raises the user’s Speed and critical-hit rate by one stat rank. Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness.
Good Tidings Air Slash
This attack’s power increases when the target is affected by a status condition.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Super Interference 1
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
Foul Fighting 5
Powers up the user’s moves against targets that are flinching, confused, or trapped.
Flying Shift
Normal-type moves become Flying-type moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. | 3 | 10 |
| HP +20 | 3 | 4 |
| Team Lucky Entry 1 Raises one of the following stats of all allied sync pairs by one stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Soup Up 2 Has a chance (30%) of raising the user’s Sp. Atk by one stat rank when it is hit by an attack move. | 3 | 8 |
| Dirty Fighting 3 Powers up the user’s moves against targets that are affected by a status condition. | 3 | 10 |
| Good Tidings Air Slash: Power +25 | 3 | 5 |
| Good Tidings Air Slash: Power +25 | 3 | 5 |
| Tri Attack: Power +3 | 2 | 4 |
| Tri Attack: Power +3 | 2 | 4 |
| Speed +20 | 2 | 7 |
| Air Slash: Power +4 | 2 | 4 |
| Air Slash: Power +4 | 2 | 4 |
| Speedy Entry 1 Raises the user’s Speed by one stat rank when it enters a battle. | 2 | 5 |
| Air Slash: Power +4 | 2 | 4 |
| Flinch Hitter 5 Powers up the user’s sync move when the target is flinching. | 2 | 8 |
| Sp. Def +20 | 2 | 7 |
| Tri Attack: Power +3 | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| Scorcher 2 Increases the amount of damage an opponent takes from being burned. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Tri Attack: Power +3 | 1 | 4 |
| Tri Attack: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Tri Attack: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Air Slash: Power +4 | 1 | 4 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Air Slash: Power +4 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Freeze Synergy 2 Powers up the user’s moves when the target is frozen. | 1 | 7 |
| Gift of Joy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +10 | 1 | 4 |