Leaf & Eevee
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Tackle
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Let’s Go!
Charges the user’s move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. Raises the user’s Attack by two stat ranks.
Endless Possibilities Extreme Evoboost
Charges the user’s move gauge by its current move level. Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Benefactor
Transfers this sync pair’s stat increases to the sync pair that will switch in when this sync pair switches out.
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Iron Tail: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 8 |
| Let’s Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Let’s Go!: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 2 Increases the amount of HP restored by the user’s healing moves. | 3 | 7 |
| Tackle: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 8 |
| Power Flux 5 The fuller the move gauge when moves are selected, the more this powers up moves. | 3 | 10 |
| S-Move: HP Recovery (M) 1 Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 12 |
| Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 3 | 5 |
| Let’s Go!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 5 |
| Iron Tail: Power +3 | 2 | 4 |
| Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Let’s Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Tackle: Power +4 | 2 | 3 |
| Tackle: Power +4 | 2 | 3 |
| HP +20 | 2 | 4 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Tackle: Stoic 1 Has a chance (20%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. | 2 | 10 |
| Tackle: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 2 | 8 |
| Iron Tail: Power +3 | 2 | 4 |
| Potion: Friend Mend 9 When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 2 | 8 |
| Let’s Go!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| Let’s Go!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 4 |
| Iron Tail: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Tackle: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 4 |
| Defense +20 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |