Leaf & Clefable
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metronome
Uses one of several moves at random.
Moonlight
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Disarming Voice
Never misses.
Hit ’Em with Love!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
Rarely Seen Fairy Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Charging Infliction 1
Charges the user’s move gauge by one when its Pokémon uses a status move.
Escape Artist
Prevents the user from becoming trapped.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Metronome: Acumen 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Metronome: Stoic 4 Has a chance (50%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Hit ’Em with Love!: Full-Bracing Command 9 Raises the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. | 3 | 10 |
| Disarming Voice: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 3 | 8 |
| Disarming Voice: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Moonlight: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Moonlight: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Rarely Seen Fairy Beam: Power +25 | 3 | 5 |
| Rarely Seen Fairy Beam: Power +25 | 3 | 5 |
| Metronome: Healing Superhit 9 Restores the user’s HP by approximately 20% of its maximum HP when its move is super effective. | 2 | 10 |
| Metronome: Shifty Striker 4 Has a chance (50%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Metronome: Super Countdown 9 Reduces the user’s sync move countdown by one when its move is super effective. | 2 | 10 |
| Hit ’Em with Love!: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 8 |
| Disarming Voice: Power +4 | 2 | 3 |
| Hit ’Em with Love!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Disarming Voice: Power +4 | 2 | 3 |
| Disarming Voice: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. | 2 | 9 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| Moonlight: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Metronome: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Disarming Voice: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Disarming Voice: Power +4 | 1 | 3 |
| Disarming Voice: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |