Leaf & Blastoise
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Leaf & Blastoise
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Can’t Get Enough!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four stat ranks. Applies the Enduring effect to an ally.
Full Blast Hydro Cannon
Activation Condition: When the weather turns rainy. Deactivation Condition: When the weather condition is no longer rainy. Lowers the target’s Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.
Kaboom Kaboom Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Kanto Journey Legacy
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
Entry: Sp. Atk ↑& Sp. Def ↑ 4
Raises the user’s Sp. Atk and Sp. Def by four stat ranks when it enters a battle.
Mind Games 9
Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Leaf & Blastoise
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Can’t Get Enough!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four stat ranks. Applies the Enduring effect to an ally.
Full Blast Hydro Cannon
Activation Condition: When the weather turns rainy. Deactivation Condition: When the weather condition is no longer rainy. Lowers the target’s Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.
Kaboom Kaboom Water Beam
No additional effect.
Max Geyser
Makes the weather rainy.
Max Geyser
Makes the weather rainy.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Kanto Journey Legacy
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
Entry: Sp. Atk ↑& Sp. Def ↑ 4
Raises the user’s Sp. Atk and Sp. Def by four stat ranks when it enters a battle.
Mind Games 9
Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| MAX Double Down 3 Powers up the user’s max moves that are super effective. | 3 | 8 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Raging Rain 3 Powers up the user’s moves when the weather is rainy. | 3 | 10 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| S-Move/Max Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. | 3 | 10 |
| Shower Power 5 Powers up the user’s sync move when the weather is rainy. | 3 | 10 |
| Kaboom Kaboom Water Beam: Power +25 | 3 | 5 |
| Kaboom Kaboom Water Beam: Power +25 | 3 | 5 |
| Water Pulse: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 8 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Water Pulse: Power +4 | 2 | 3 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. | 2 | 9 |
| Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. | 2 | 9 |
| Full Blast Hydro Cannon: Power +3 | 2 | 3 |
| Full Blast Hydro Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Witty Hit 4 Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful. | 2 | 9 |
| Can’t Get Enough!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Water Pulse: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Full Blast Hydro Cannon: Power +3 | 1 | 3 |
| Full Blast Hydro Cannon: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Full Blast Hydro Cannon: Power +3 | 1 | 3 |
| Full Blast Hydro Cannon: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Water Pulse: Power +4 | 1 | 3 |