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SYNC PAIR DETAILS

Leaf & Blastoise

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Leaf & Blastoise

WaterFieldEX role: StrikeWeakness: GrassKanto

Stats

HP876
Attack444
Defense247
Sp. Atk444
Sp. Def247
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Pulse

Pokémon moveSpecialWaterPower 56Gauge 2

Has a chance (20%) of leaving the target confused.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Can’t Get Enough!

Trainer moveStatus−Uses 1

Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four stat ranks. Applies the Enduring effect to an ally.

Full Blast Hydro Cannon

Buddy moveSpecialWaterPower 216Gauge 2

Activation Condition: When the weather turns rainy. Deactivation Condition: When the weather condition is no longer rainy. Lowers the target’s Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.

Kaboom Kaboom Water Beam

Sync moveSpecialWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Kanto Journey Legacy

The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.

Entry: Sp. Atk ↑& Sp. Def ↑ 4

Raises the user’s Sp. Atk and Sp. Def by four stat ranks when it enters a battle.

Mind Games 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

Leaf & Blastoise

WaterFieldEX role: StrikeWeakness: GrassKanto

Stats

HP876
Attack444
Defense247
Sp. Atk444
Sp. Def247
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Pulse

Pokémon moveSpecialWaterPower 56Gauge 2

Has a chance (20%) of leaving the target confused.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Can’t Get Enough!

Trainer moveStatus−Uses 1

Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four stat ranks. Applies the Enduring effect to an ally.

Full Blast Hydro Cannon

Buddy moveSpecialWaterPower 216Gauge 2

Activation Condition: When the weather turns rainy. Deactivation Condition: When the weather condition is no longer rainy. Lowers the target’s Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.

Kaboom Kaboom Water Beam

Sync moveSpecialWaterPower 300

No additional effect.

Max Geyser

Max moveSpecialWaterPower 480

Makes the weather rainy.

Max Geyser

Max moveSpecialWaterPower 480

Makes the weather rainy.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Kanto Journey Legacy

The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.

Entry: Sp. Atk ↑& Sp. Def ↑ 4

Raises the user’s Sp. Atk and Sp. Def by four stat ranks when it enters a battle.

Mind Games 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Mind Games 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

310
MAX Double Down 3

Powers up the user’s max moves that are super effective.

38
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Raging Rain 3

Powers up the user’s moves when the weather is rainy.

310
MAX Countdown 2

Reduces the user’s sync move countdown by two after using its max move.

310
Brainpower

The more the user’s Sp. Atk is raised, the more it powers up its sync move.

310
S-Move/Max Move: Special Boost ↑2 9

Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move.

310
Shower Power 5

Powers up the user’s sync move when the weather is rainy.

310
Kaboom Kaboom Water Beam: Power +2535
Kaboom Kaboom Water Beam: Power +2535
Water Pulse: Aggravation 2

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

28
Water Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Water Pulse: Power +423
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Rainy Immunity

Status conditions cannot be inflicted on the user when the weather is rainy.

29
Rain Gear 2

Reduces damage when the user is hit by an attack move while the weather is rainy.

29
Full Blast Hydro Cannon: Power +323
Full Blast Hydro Cannon: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Witty Hit 4

Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful.

29
Can’t Get Enough!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Racing Rain 2

Quickly charges the move gauge when the weather is rainy.

28
Sp. Atk +1024
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Water Pulse: Power +413
Water Pulse: Power +413
Sp. Def +512
Defense +512
Sp. Atk +512
HP +1012
Full Blast Hydro Cannon: Power +313
Full Blast Hydro Cannon: Power +313
Speed +512
HP +1012
Sp. Atk +512
Sp. Def +512
Full Blast Hydro Cannon: Power +313
Full Blast Hydro Cannon: Power +313
Defense +512
Speed +512
Water Pulse: Power +413
Water Pulse: Power +413

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