Kris & Totodile
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Kris & Totodile
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
X Attack
Raises the user’s Attack by two stat ranks.
Mega Kick
No additional effect.
Pick Up the Pace!
Raises the user’s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
Water Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Water Shift
Normal-type moves become Water-type moves.
Kris & Croconaw
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
X Attack
Raises the user’s Attack by two stat ranks.
Mega Kick
No additional effect.
Pick Up the Pace!
Raises the user’s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
Water Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Water Shift
Normal-type moves become Water-type moves.
Kris & Feraligatr
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
X Attack
Raises the user’s Attack by two stat ranks.
Mega Kick
No additional effect.
Pick Up the Pace!
Raises the user’s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
Crystalline Aqua Tail
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Water Shift
Normal-type moves become Water-type moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Build Up Applies the Critical Hit Next effect to the user after using its sync move. | 3 | 8 |
| Mega Kick: Accuracy +5 | 3 | 8 |
| Mega Kick: Power +3 | 3 | 4 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 7 |
| Waterfall: Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 12 |
| Power Reserves 2 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Crystalline Aqua Tail: Power +25 | 3 | 5 |
| Crystalline Aqua Tail: Power +25 | 3 | 5 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 5 |
| Super Powered 5 Powers up the user’s moves and sync move that are super effective. | 3 | 5 |
| Mega Kick: Power +3 | 2 | 4 |
| Mega Kick: Power +3 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| HP +20 | 2 | 4 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 2 | 7 |
| Mega Kick: Accuracy +5 | 2 | 8 |
| Waterfall: Power +5 | 2 | 3 |
| Pick Up the Pace!: Fleet Feet 1 Raises the user’s Speed by one stat rank when its move is successful. | 2 | 7 |
| Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. | 2 | 10 |
| Waterfall: Power +5 | 2 | 3 |
| Pick Up the Pace!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Defense +20 | 2 | 7 |
| Critical Focus 1 Raises the user’s critical-hit rate by one stat rank when it lands a critical hit. | 2 | 3 |
| Pinpoint Entry 2 Raises the user’s accuracy by two stat ranks when it enters a battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 3 |
| HP +10 | 1 | 2 |
| Mega Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Mega Kick: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Mega Kick: Power +3 | 1 | 4 |
| Speed +10 | 1 | 4 |
| X Attack: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Mega Kick: Power +3 | 1 | 4 |
| Waterfall: Power +5 | 1 | 3 |
| Waterfall: Power +5 | 1 | 3 |
| Waterfall: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| HP +20 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Waterfall: Power +5 | 1 | 3 |
| Pick Up the Pace!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +10 | 1 | 4 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |