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SYNC PAIR DETAILS

Kris & Totodile

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Kris & Totodile

WaterStrikeWeakness: GrassJohto

Stats

HP842
Attack319
Defense168
Sp. Atk150
Sp. Def156
Speed394

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Waterfall

Pokémon movePhysicalWaterPower 54Gauge 2

Has a chance (20%) of making the target flinch.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Mega Kick

Pokémon movePhysicalWaterPower 200Gauge 3

No additional effect.

Pick Up the Pace!

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.

Water Sync Impact

Sync movePhysicalWaterPower 240

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Water Shift

Normal-type moves become Water-type moves.

Kris & Croconaw

WaterStrikeWeakness: GrassJohto

Stats

HP857
Attack360
Defense171
Sp. Atk155
Sp. Def159
Speed415

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Waterfall

Pokémon movePhysicalWaterPower 54Gauge 2

Has a chance (20%) of making the target flinch.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Mega Kick

Pokémon movePhysicalWaterPower 200Gauge 3

No additional effect.

Pick Up the Pace!

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.

Water Sync Impact

Sync movePhysicalWaterPower 240

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Water Shift

Normal-type moves become Water-type moves.

Kris & Feraligatr

WaterStrikeWeakness: GrassJohto

Stats

HP880
Attack369
Defense176
Sp. Atk164
Sp. Def163
Speed425

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Waterfall

Pokémon movePhysicalWaterPower 54Gauge 2

Has a chance (20%) of making the target flinch.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Mega Kick

Pokémon movePhysicalWaterPower 200Gauge 3

No additional effect.

Pick Up the Pace!

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.

Crystalline Aqua Tail

Sync movePhysicalWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Water Shift

Normal-type moves become Water-type moves.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Build Up

Applies the Critical Hit Next effect to the user after using its sync move.

38
Mega Kick: Accuracy +538
Mega Kick: Power +334
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Waterfall: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

37
Waterfall: Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Unyielding 2

Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.

312
Power Reserves 2

Powers up the user’s moves when it is in a pinch.

310
Crystalline Aqua Tail: Power +2535
Crystalline Aqua Tail: Power +2535
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

35
Super Powered 5

Powers up the user’s moves and sync move that are super effective.

35
Mega Kick: Power +324
Mega Kick: Power +324
Sp. Def +1024
HP +2024
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

27
Mega Kick: Accuracy +528
Waterfall: Power +523
Pick Up the Pace!: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

27
Dynamic Entry

Applies the Sure Hit Next effect to the user when it enters a battle.

210
Waterfall: Power +523
Pick Up the Pace!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Defense +2027
Critical Focus 1

Raises the user’s critical-hit rate by one stat rank when it lands a critical hit.

23
Pinpoint Entry 2

Raises the user’s accuracy by two stat ranks when it enters a battle.

23
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Speed +512
Attack +513
HP +1012
Mega Kick: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Mega Kick: Power +314
Attack +512
Attack +512
Mega Kick: Power +314
Speed +1014
X Attack: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Mega Kick: Power +314
Waterfall: Power +513
Waterfall: Power +513
Waterfall: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
HP +2014
Speed +512
Waterfall: Power +513
Pick Up the Pace!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Sp. Def +1014
Attack +2010
Attack +2010

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