Brendan & Swellow
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Slash
Has a chance (30%) of making the target flinch.
X Evasion
Raises the user’s evasiveness by two stat ranks.
Growl
Lowers the target’s Attack by one stat rank.
Soar the Sky!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Speed by four stat ranks. Raises the user’s evasiveness by two stat ranks.
Soaring in the Clear Sky Flying Beam
The more the user’s evasiveness is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Grab Bag 9
Lowers one of the target’s following stats by one stat rank at random when the user’s Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Move Gauge Refresh 4
Has a chance (50%) of charging the user’s move gauge by one when its move is successful.
Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Soaring in the Clear Sky Flying Beam: Power +25 | 3 | 5 |
| Air Slash: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Soaring in the Clear Sky Flying Beam: Power +25 | 3 | 5 |
| Soar the Sky!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 8 |
| Group Slapdash 9 Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 3 | 8 |
| Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Dominating Sync 5 Powers up the user’s sync move when the target’s Attack is lowered. | 3 | 10 |
| Growl: Use Status P-Move: Sp. Atk ↑ 9 Raises the user’s Sp. Atk by one stat rank when its Pokémon uses a status move. | 3 | 7 |
| Soaring in the Clear Sky Flying Beam: Power +25 | 3 | 5 |
| Soaring in the Clear Sky Flying Beam: Power +25 | 3 | 5 |
| Air Slash: Accuracy +5 | 2 | 3 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Air Slash: Power +4 | 2 | 3 |
| Soar the Sky!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Soar the Sky!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| Speed +10 | 2 | 4 |
| X Evasion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 2 | 10 |
| Growl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| Air Slash: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +10 | 1 | 4 |