Brendan (Academy)& Marshtomp
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
Enjoying After-School Activities Water Impact
No additional effect.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Liquidation
Has a chance (20%) of lowering the target’s Defense by one stat rank.
Earthquake
No additional effect.
Offense Studies
Raises the user’s Attack and Sp. Atk by two stat ranks.
Move Gauge Boost
Charges the user’s move gauge by three.
Growl
Lowers the target’s Attack by one stat rank.
Muddy Water
Has a chance (30%) of lowering the target’s accuracy by one stat rank.
Defensive Studies
Raises the user’s Defense and Sp. Def by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sync Grid (BSB) 126 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Dauntless Sp. Atk cannot be lowered. | 1 | 0 |
| Flameproof Prevents the user from getting burned. | 1 | 0 |
| Headstrong Attack cannot be lowered. | 1 | 0 |
| Attack +10 | 1 | 0 |
| HP +20 | 1 | 0 |
| Sp. Atk +10 | 1 | 0 |
| Attack +10 | 1 | 0 |
| Learn Move: Dire Hit + Raises the user’s critical-hit rate by two stat ranks. | 1 | 0 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Dire Hit +: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 1 | 0 |
| Dire Hit +: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 1 | 0 |
| Dire Hit +: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 1 | 0 |
| Dire Hit +: 1st T-Move: Sync CD ↓ 1 Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. | 1 | 0 |
| Learn Move: Liquidation Has a chance (20%) of lowering the target’s Defense by one stat rank. | 1 | 0 |
| Liquidation: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Liquidation: On a Roll 4 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 1 | 0 |
| Liquidation: Power +100 | 1 | 0 |
| Liquidation: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Liquidation: Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +60 | 1 | 0 |
| Learn Move: Earthquake No additional effect. | 1 | 0 |
| Earthquake: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Earthquake: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Earthquake: Power +50 | 1 | 0 |
| Earthquake: Attack Trap 9 Leaves the target trapped when the user’s attack move against it is successful. | 1 | 0 |
| Earthquake: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +60 | 1 | 0 |
| Learn Move: Offense Studies Raises the user’s Attack and Sp. Atk by two stat ranks. | 1 | 0 |
| Offense Studies: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Offense Studies: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 1 | 0 |
| Offense Studies: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 1 | 0 |
| Offense Studies: Critical Eye 2 Raises the user’s critical-hit rate by two stat ranks when its move is successful. | 1 | 0 |
| Strong Start 2 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks the first time the user enters a battle each battle. | 1 | 0 |
| Sp. Atk +10 | 1 | 0 |
| Learn Move: Move Gauge Boost Charges the user’s move gauge by three. | 1 | 0 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Move Gauge Boost: T-Move: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 1 | 0 |
| Move Gauge Boost: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 1 | 0 |
| Move Gauge Boost: Slippery Sidekicks 2 Raises the evasiveness of all allied sync pairs by two stat ranks when the user’s move is successful. | 1 | 0 |
| Move Gauge Boost: 1st T-Move: Sync CD ↓ 2 Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. | 1 | 0 |
| Learn Move: Growl Lowers the target’s Attack by one stat rank. | 1 | 0 |
| Growl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Growl: Might Afflicter 9 Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful. | 1 | 0 |
| Growl: Bad Break 9 Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user’s Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 1 | 0 |
| Growl: Might Afflicter 9 Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful. | 1 | 0 |
| Growl: Move: Team Sync Move Boost ↑1 9 Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +60 | 1 | 0 |
| Learn Move: Muddy Water Has a chance (30%) of lowering the target’s accuracy by one stat rank. | 1 | 0 |
| Muddy Water: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Muddy Water: Accuracy +15 | 1 | 0 |
| Muddy Water: Power +100 | 1 | 0 |
| Muddy Water: On a Roll 3 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 1 | 0 |
| Muddy Water: Discombobulate 9 Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +60 | 1 | 0 |
| Learn Move: Defensive Studies Raises the user’s Defense and Sp. Def by two stat ranks. | 1 | 0 |
| Defensive Studies: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Defensive Studies: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 1 | 0 |
| Defensive Studies: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 1 | 0 |
| Defensive Studies: Durable 9 Applies the Enduring effect to the user when its move is successful. | 1 | 0 |
| Defensive Studies: T-Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 1 | 0 |
| Waterfall: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 1 | 0 |
| Waterfall: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Shower Power 5 Powers up the user’s sync move when the weather is rainy. | 1 | 0 |
| Racing Rain 3 Quickly charges the move gauge when the weather is rainy. | 1 | 0 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 1 | 0 |
| Waterfall: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 1 | 0 |
| Rainy Hit: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful while the weather is rainy: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 1 | 0 |
| Memories of Route 120 Makes the weather rainy the first time the user enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. | 1 | 0 |
| Supreme Entry Applies the Supereffective ↑ Next effect to the user when it enters a battle. | 1 | 0 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 1 | 0 |
| Enjoying After-School Activities Water Impact: Power +25 | 1 | 0 |
| Gobsmack 9 Leaves the target confused when the user’s attack move against it is successful. | 1 | 0 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 1 | 0 |
| Hoenn C (Defensive) Extension 5 Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play. | 1 | 0 |
| 1st S-Move: Hoenn C (Def) on Field Applies Hoenn Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. | 1 | 0 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 1 | 0 |
| Strong Start 1 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. | 1 | 0 |
| Enjoying After-School Activities Water Impact: Power +25 | 1 | 0 |
| Rain Gear 3 Reduces damage when the user is hit by an attack move while the weather is rainy. | 1 | 0 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 1 | 0 |
| Flood Alert 5 Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | 1 | 0 |
| Shower Sync Makes the weather rainy the first time the user’s sync move is used each battle. | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +80 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Defense +10 | 1 | 0 |
| Defense +10 | 1 | 0 |
| Defense +15 | 1 | 0 |
| Defense +15 | 1 | 0 |
| Defense +20 | 1 | 0 |
| Defense +25 | 1 | 0 |
| Defense +20 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Sp. Def +10 | 1 | 0 |
| Sp. Def +10 | 1 | 0 |
| Sp. Def +15 | 1 | 0 |
| Sp. Def +15 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |
| Sp. Def +25 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |