Hilbert &Thundurus (Incarnate Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Wildbolt Storm
Never misses when the weather is rainy. Has a chance (20%) of leaving the target paralyzed.
Super Effective ↑
Applies the Supereffective ↑ Next effect to an ally.
Midsummer Wildbolt Storm
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target’s Sp. Atk by three stat ranks. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. Applies the Special Damage Reduction effect to the allied field of play.
A Path to Victory!
Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally. Increases the Special Moves ↑ Next effect of an ally by two ranks.
Wind-Rivaling Thunder Electric Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hero in White’s Roaring Thunder
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s terrain into EX Electric Terrain the first time the user’s attack move is successful each battle.
Changing Seasons Incarnate
Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 9 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| 1st S-Move: Team Special Boost 2 Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 3 | 10 |
| Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| Electric Terrain Extension 3 Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | 3 | 10 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 3 | 10 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 9 |
| Wind-Rivaling Thunder Electric Beam: Power +25 | 3 | 5 |
| Wind-Rivaling Thunder Electric Beam: Power +25 | 3 | 5 |
| Sp. Atk +10 | 2 | 4 |
| Wildbolt Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Midsummer Wildbolt Storm: Power +2 | 2 | 3 |
| Super Effective ↑: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Midsummer Wildbolt Storm: Power +2 | 2 | 3 |
| Electrorepulsion 2 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 2 | 8 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Wildbolt Storm: Accuracy +10 | 2 | 5 |
| A Path to Victory!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wildbolt Storm: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Midsummer Wildbolt Storm: Power +2 | 1 | 3 |
| Midsummer Wildbolt Storm: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Midsummer Wildbolt Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Midsummer Wildbolt Storm: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| Wildbolt Storm: Accuracy +10 | 1 | 5 |