Sygna Suit Hilbert & Genesect
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Sound
Lowers the target’s Sp. Def by two stat ranks.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Techno Blast
No additional effect.
Perfect Aim!
Raises the user’s Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
Aim for Victory Bug Buzz
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Superduper 4 Exclusive lucky cookie 1
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective.
Passives and Superawakening
Bug Shift
Normal-type moves become Bug-type moves.
Paleozoic Hunting Skills Superawakening
Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. Raises the user’s Sp. Atk by three stat ranks when it enters a battle. Applies the Free Move Next effect to the user when its move is super effective.
Hilbert’s Aim
When the target’s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target’s Type Rebuff of that type by one rank the first time the user’s attack move against that target is successful each battle.
Hilbert’s Plan
Changes the type of the user’s attack move to that of the target’s weakness when the target’s weakness type is either Fire, Water, Electric, or Ice and only for that attack.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hilbert’s Aim When the target’s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target’s Type Rebuff of that type by one rank the first time the user’s attack move against that target is successful each battle. | 5 | 12 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 5 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 4 | 10 |
| Super Slowering Hit 9 Lowers the target’s Speed by two stat ranks when the user’s move against the target is super effective. | 4 | 10 |
| Bug Enigma 9 Lowers the target’s Sp. Def by one stat rank when the user’s Bug-type move against the target is successful. | 3 | 10 |
| Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 3 | 10 |
| Metal Sound: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Metal Sound: Ripple Effect 9 When a move used by the user’s Pokémon lowers an opponent’s stat, lowers the same stat for all opposing sync pairs instead. | 3 | 10 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Static Brush 9 Leaves the target paralyzed when the user’s Electric-type attack move against it is successful. | 3 | 10 |
| Icy Touch 2 Has a chance (30%) of leaving the target frozen when the user’s Ice-type attack move against it is successful. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Aim for Victory Bug Buzz: Power +25 | 3 | 5 |
| Aim for Victory Bug Buzz: Power +25 | 3 | 5 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 8 |
| Bug Daunt 9 Lowers the target’s Sp. Atk by one stat rank when the user’s Bug-type move against the target is successful. | 2 | 10 |
| Techno Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Water Crush 9 Lowers the target’s Defense by one stat rank when the user’s Water-type move against the target is successful. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Dauntless Sp. Atk cannot be lowered. | 2 | 5 |
| Metal Sound: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Insect Acceleration 2 Quickly charges the move gauge when the zone is a Bug Zone. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Insect Power 1 Powers up the user’s moves when the zone is a Bug Zone. | 2 | 7 |
| Weakening Fire 9 Lowers the target’s Attack by one stat rank when the user’s Fire-type move against the target is successful. | 2 | 10 |
| Speed +10 | 2 | 4 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Techno Blast: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Techno Blast: Power +2 | 1 | 3 |
| Techno Blast: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Perfect Aim!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Techno Blast: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Techno Blast: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |