Hilbert (Fall 2020)& Mightyena
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Crunch
Has a chance (20%) of lowering the target’s Defense by one stat rank.
X Attack
Raises the user’s Attack by two stat ranks.
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Rawr!
Raises the user’s Speed by two stat ranks. Raises the user’s Speed by six stat ranks instead when the user is affected by a status condition. Raises the user’s critical-hit rate by two stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank.
Bump-in-the-Night Crunch
Raises the user’s critical-hit rate by one stat rank.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Carry On 1
Raises the user’s Attack by one stat rank when another Pokémon on the field of play faints.
Spur On 4
Charges the user’s move gauge by four each time another Pokémon on the field of play faints.
Dark Shift
Normal-type moves become Dark-type moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Crunch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 3 | 6 |
| Superduper Effective 1 Powers up moves that are super effective. | 3 | 10 |
| Double-Edge: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 3 | 6 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 8 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Sp. Def +20 | 3 | 6 |
| Attack +20 | 3 | 6 |
| Crunch: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 8 |
| Bump-in-the-Night Crunch: Power +25 | 3 | 5 |
| Bump-in-the-Night Crunch: Power +25 | 3 | 5 |
| Crunch: Power +3 | 2 | 4 |
| Defense +20 | 2 | 6 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 2 | 8 |
| Double-Edge: Power +3 | 2 | 4 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 7 |
| HP +20 | 2 | 4 |
| HP +20 | 2 | 4 |
| Double-Edge: Power +3 | 2 | 4 |
| Gritty 5 Powers up the user’s moves when it is affected by a status condition. | 2 | 8 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 2 | 10 |
| Crunch: Power +3 | 2 | 4 |
| Speedy Entry 1 Raises the user’s Speed by one stat rank when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Crunch: Power +3 | 1 | 4 |
| Crunch: Power +3 | 1 | 4 |
| Crunch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 1 | 8 |
| Sp. Def +5 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 4 |
| Double-Edge: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Double-Edge: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 1 | 7 |
| HP +10 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 4 |
| Rawr!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Crunch: Power +3 | 1 | 4 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +10 | 1 | 4 |