Hilbert (Champion)&Kyurem (White Kyurem)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ice Beam
Has a chance (10%) of leaving the target frozen.
Noble Roar
Lowers the target’s Attack and Sp. Atk by one stat rank.
Absolute Zero Ice Burn
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the user’s Special Moves ↑ Next effect is increased, and the user will attack right away. Never misses. Leaves the target burned.
Hero in White’s Glory!
Reduces the user’s sync move countdown by two. Increases the Special Moves ↑ Next effect of an ally by three ranks. Increases the Sync Move ↑ Next effect of an ally by five ranks.
Foreseeing the Truth Ice Burn
No additional effect.
Master passive skill
Unova’s Gentle Hero
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the user’s Sp. Atk by six stat ranks when it enters a battle.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Catalytic Infliction Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Passives and Superawakening
Sudden Whiteout
Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle. Turns the field of play’s zone into an EX Ice Zone the first time the user’s Pokémon uses a status move each battle. (An EX Ice Zone powers up Ice-type attacks.) Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Ultracold Air
The power of the user’s Ice Beam is doubled. Lowers the target’s Sp. Def by three stat ranks when the user’s attack move against it is successful. Increases the user’s Special Moves ↑ Next effect by three ranks when its attack move is successful.
Ally Hits Status Cond Opp: Sync Move Boost ↑2 9
Increases an ally’s Sync Move ↑ Next effect by two ranks when its attack move is successful against an opponent that is affected by a status condition.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Freezing Energy Leak Powers up the user’s sync move when the zone is an Ice Zone. Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | 5 | 0 |
| Head Start 2 Reduces the user’s sync move countdown by two the first time it enters a battle each battle. | 4 | 0 |
| Burn Synergy 3 Powers up the user’s moves when the target is burned. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| 1st Use Status P-Move: Team Special Boost 2 Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Noble Roar: Move on Opp: Sp. Atk ↓2 9 Lowers the target’s Sp. Atk by two stat ranks when the user’s move targeting that opponent is successful. | 3 | 10 |
| Noble Roar: Move on Opp: Attack ↓2 9 Lowers the target’s Attack by two stat ranks when the user’s move targeting that opponent is successful. | 3 | 10 |
| Hit Status Cond Opp: Sync Move Boost ↑3 9 Increases the user’s Sync Move ↑ Next effect by three ranks when its attack move is successful against an opponent that is affected by a status condition. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Foreseeing the Truth Ice Burn: Power +25 | 3 | 5 |
| Foreseeing the Truth Ice Burn: Power +25 | 3 | 5 |
| Ice Beam: Power +4 | 2 | 3 |
| Ice Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Absolute Zero Ice Burn: Power +2 | 2 | 3 |
| HP +10 | 2 | 2 |
| Sp. Atk +10 | 2 | 4 |
| Absolute Zero Ice Burn: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Noble Roar: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ice Zone: MG → 2 Quickly charges the move gauge when the zone is an Ice Zone. | 2 | 8 |
| Ice Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is an Ice Zone. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ice Beam: Power +4 | 1 | 3 |
| Ice Beam: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Absolute Zero Ice Burn: Power +2 | 1 | 3 |
| Absolute Zero Ice Burn: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Absolute Zero Ice Burn: Power +2 | 1 | 3 |
| Absolute Zero Ice Burn: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Ice Beam: Power +4 | 1 | 3 |
| Ice Beam: Power +4 | 1 | 3 |