Blue & Exeggutor
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Seed Bomb
No additional effect.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Stomp
Has a chance (30%) of making the target flinch.
Know What That Means?!
Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
Knock Ya Down Grass Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Posthaste 4
Has a chance (50%) of raising the user’s Speed by two stat ranks when it is hit by an attack move.
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sunny Disposition The user’s stats cannot be lowered when the weather is sunny. | 3 | 10 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 3 | 8 |
| X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 3 | 8 |
| Stomp: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Know What That Means?!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Know What That Means?!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Knock Ya Down Grass Impact: Power +25 | 3 | 5 |
| Knock Ya Down Grass Impact: Power +25 | 3 | 5 |
| Seed Bomb: Power +3 | 2 | 3 |
| Seed Bomb: Move Gauge Refresh 5 Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Toughen Up 4 Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| Sp. Def +10 | 2 | 4 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| X Attack All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 2 | 7 |
| Stomp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Tighten Up 2 Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Know What That Means?!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Seed Bomb: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Seed Bomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Seed Bomb: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stomp: Power +4 | 1 | 3 |
| Stomp: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Stomp: Power +4 | 1 | 3 |
| Stomp: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Seed Bomb: Power +3 | 1 | 3 |
| Seed Bomb: Power +3 | 1 | 3 |