Pokemas Lab
SYNC PAIR DETAILS

Blue & Exeggutor

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GrassSupportWeakness: BugKanto

Stats

HP732
Attack163
Defense301
Sp. Atk155
Sp. Def260
Speed390

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Seed Bomb

Pokémon movePhysicalGrassPower 120Gauge 3

No additional effect.

X Attack All

Trainer moveStatus−Uses 2

Raises the Attack of all allied sync pairs by two stat ranks.

Stomp

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Know What That Means?!

Trainer moveStatus−Uses 2

Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.

Knock Ya Down Grass Impact

Sync movePhysicalGrassPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Posthaste 4

Has a chance (50%) of raising the user’s Speed by two stat ranks when it is hit by an attack move.

Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Sunny Disposition

The user’s stats cannot be lowered when the weather is sunny.

310
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

38
X Attack All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Turbo Turf 2

Quickly charges the move gauge when the terrain is Grassy Terrain.

38
Stomp: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Know What That Means?!: Pep Rally 1

Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.

310
Know What That Means?!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Knock Ya Down Grass Impact: Power +2535
Knock Ya Down Grass Impact: Power +2535
Seed Bomb: Power +323
Seed Bomb: Move Gauge Refresh 5

Has a chance (60%) of charging the user’s move gauge by one when its move is successful.

27
Toughen Up 4

Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move.

29
Sp. Def +1024
Unbending

Defense cannot be lowered.

25
X Attack All: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sync Cure

Removes all status conditions from the user after using its sync move.

27
Stomp: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Tighten Up 2

Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

29
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Defense +1024
Know What That Means?!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Seed Bomb: Power +313
Speed +512
Attack +512
Seed Bomb: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Seed Bomb: Power +313
HP +1012
HP +1012
Stomp: Power +413
Stomp: Power +413
Sp. Def +512
Attack +512
Defense +512
Speed +512
Stomp: Power +413
Stomp: Power +413
Sp. Def +512
Speed +512
Seed Bomb: Power +313
Seed Bomb: Power +313

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