Blue & Alakazam
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Wave
Leaves the target paralyzed.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Psychic
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
That All You Got?
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks.
Beat Them All Psychic Beam
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
On a Roll 9
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Hit Paralyzed Opp: Sp. Def ↓ 9
Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Shocked Hit Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Befuddle 1 Lowers the Sp. Def of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| That All You Got?: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Beat Them All Psychic Beam: Power +25 | 3 | 5 |
| Beat Them All Psychic Beam: Power +25 | 3 | 5 |
| Thunder Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Thunder Wave: Accuracy +10 | 2 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dire Hit +: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 2 | 7 |
| Psychic: Power +3 | 2 | 3 |
| Escape Artist Prevents the user from becoming trapped. | 2 | 5 |
| That All You Got?: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| Psychic: Power +3 | 2 | 3 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Psychic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Psychic: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Psychic: Power +3 | 1 | 3 |
| Psychic: Power +3 | 1 | 3 |