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SYNC PAIR DETAILS

Blue & Alakazam

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

PsychicSprintWeakness: BugKanto

Stats

HP826
Attack495
Defense204
Sp. Atk566
Sp. Def250
Speed459

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Wave

Pokémon moveStatusElectricGauge 2

Leaves the target paralyzed.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Psychic

Pokémon moveSpecialPsychicPower 118Gauge 3

Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.

That All You Got?

Trainer moveStatus−Uses 1

Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks.

Beat Them All Psychic Beam

Sync moveSpecialPsychicPower 240

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

On a Roll 9

Raises the chance of lowering stat values with the additional effects of the user’s moves.

Hit Paralyzed Opp: Sp. Def ↓ 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Shocked Hit Freebie 4

Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.

310
Paralysis Synergy 3

Powers up the user’s moves when the target is paralyzed.

310
Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

310
Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

310
Befuddle 1

Lowers the Sp. Def of all opposing sync pairs by one stat rank when the user enters a battle.

310
Brainteaser

The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.

310
That All You Got?: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Smarty-Pants

The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.

310
Beat Them All Psychic Beam: Power +2535
Beat Them All Psychic Beam: Power +2535
Thunder Wave: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Atk +1024
Thunder Wave: Accuracy +1025
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

25
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Dire Hit +: Barricade 1

Raises the user’s Sp. Def by one stat rank when its move is successful.

27
Psychic: Power +323
Escape Artist

Prevents the user from becoming trapped.

25
That All You Got?: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

28
Psychic: Power +323
Unflappable

Prevents the user from flinching.

25
Psychic: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Speed +512
HP +1012
Sp. Atk +512
Defense +512
Speed +512
Defense +512
Sp. Def +512
HP +1012
HP +1012
Sp. Def +512
Sp. Atk +512
Sp. Atk +512
Speed +512
Psychic: Power +313
Sp. Def +512
Sp. Atk +512
Speed +512
HP +1012
Psychic: Power +313
Psychic: Power +313

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