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SYNC PAIR DETAILS

Sygna Suit Blue & Blastoise

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Sygna Suit Blue & Blastoise

WaterSupportEX role: SprintWeakness: ElectricKanto

Stats

HP876
Attack214
Defense382
Sp. Atk250
Sp. Def382
Speed214

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Pulse

Pokémon moveSpecialWaterPower 56Gauge 2

Has a chance (20%) of leaving the target confused.

X Defense All

Trainer moveStatus−Uses 2

Raises the Defense of all allied sync pairs by two stat ranks.

To the Top!

Trainer moveStatus−Uses 2

Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by one stat rank.

Hydro Cannon

Pokémon moveSpecialWaterPower 213Gauge 4

No additional effect.

Triumphant Hydro Cannon

Sync moveSpecialWaterPower 192

Become Mega Blastoise until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Force Field 4

Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

A Journey in Blue Awaits Superawakening

Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

Team Shout 9

Raises the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.

Safety Net

Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.

Sygna Suit Blue & Mega Blastoise

WaterSupportEX role: SprintWeakness: ElectricKanto

Stats

HP876
Attack214
Defense458
Sp. Atk250
Sp. Def458
Speed214

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Pulse

Pokémon moveSpecialWaterPower 56Gauge 2

Has a chance (20%) of leaving the target confused.

X Defense All

Trainer moveStatus−Uses 2

Raises the Defense of all allied sync pairs by two stat ranks.

To the Top!

Trainer moveStatus−Uses 2

Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by one stat rank.

Hydro Cannon

Pokémon moveSpecialWaterPower 213Gauge 4

No additional effect.

Triumphant Hydro Cannon

Sync moveSpecialWaterPower 192

Become Mega Blastoise until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Force Field 4

Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

A Journey in Blue Awaits Superawakening

Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

Team Shout 9

Raises the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.

Safety Net

Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.

Sync Grid (BSB) 63 tiles

Tile and effectMove Lv.Energy
Freevenge 4

Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.

510
Team Rain Coat

Protects all allied sync pairs against critical hits when the weather is rainy.

59
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

410
Status Immunity

Status conditions cannot be inflicted on the user.

410
Party Crashers

Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle.

315
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

310
To the Top!: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

37
Raging Rain 3

Powers up the user’s moves when the weather is rainy.

38
Refreshing Rain 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.

38
Hydro Cannon: Propulsion 2

Has a chance (30%) of reducing the user’s sync move countdown by one when the user’s move is successful.

315
Wise Entry 2

Raises the user’s Sp. Def by two stat ranks when it enters a battle.

310
Impervious

The user’s stats cannot be lowered.

310
Triumphant Hydro Cannon: Power +2535
Triumphant Hydro Cannon: Power +2535
Water Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

36
Team Triage Tank 2

Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.

38
Water Pulse: Power +523
Water Pulse: Power +523
Speed +522
Sp. Atk +1024
To the Top!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Racing Rain 2

Quickly charges the move gauge when the weather is rainy.

28
Hydro Cannon: Power +324
Hydro Cannon: Power +324
Hydro Cannon: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

26
Speed +522
Sp. Def +1024
Smart Cookie

The more the user’s Sp. Def is raised, the more it powers up the user’s moves.

27
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

210
Team Fist Bump 2

Has a chance (30%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.

28
Team Fierce Entry 1

Raises the Attack of all allied sync pairs by one stat rank when the user enters a battle.

27
Team Grand Entry 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user enters a battle.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Water Pulse: Power +513
Speed +512
Water Pulse: Power +513
Water Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Water Pulse: Power +513
Speed +512
Speed +512
Defense +512
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

15
Speed +512
Hydro Cannon: Power +314
Sp. Atk +512
Hydro Cannon: Power +314
Hydro Cannon: Accuracy +1017
Hydro Cannon: Power +314
Speed +512
HP +1012
X Defense All: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

15
Sp. Atk +1014
To the Top!: Pep Rally 1

Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.

16
Triumphant Hydro Cannon: Power +3010
Triumphant Hydro Cannon: Power +3010
Triumphant Hydro Cannon: Power +3010

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