Sygna Suit Blue & Blastoise
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Blue & Blastoise
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
To the Top!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Hydro Cannon
No additional effect.
Triumphant Hydro Cannon
Become Mega Blastoise until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Force Field 4
Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
A Journey in Blue Awaits Superawakening
Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Team Shout 9
Raises the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
Safety Net
Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.
Sygna Suit Blue & Mega Blastoise
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
To the Top!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Hydro Cannon
No additional effect.
Triumphant Hydro Cannon
Become Mega Blastoise until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Force Field 4
Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
A Journey in Blue Awaits Superawakening
Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Team Shout 9
Raises the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
Safety Net
Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.
Sync Grid (BSB) 63 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Freevenge 4 Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. | 5 | 10 |
| Team Rain Coat Protects all allied sync pairs against critical hits when the weather is rainy. | 5 | 9 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 4 | 10 |
| Status Immunity Status conditions cannot be inflicted on the user. | 4 | 10 |
| Party Crashers Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle. | 3 | 15 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| To the Top!: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 7 |
| Raging Rain 3 Powers up the user’s moves when the weather is rainy. | 3 | 8 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 3 | 8 |
| Hydro Cannon: Propulsion 2 Has a chance (30%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 15 |
| Wise Entry 2 Raises the user’s Sp. Def by two stat ranks when it enters a battle. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Triumphant Hydro Cannon: Power +25 | 3 | 5 |
| Triumphant Hydro Cannon: Power +25 | 3 | 5 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 6 |
| Team Triage Tank 2 Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 3 | 8 |
| Water Pulse: Power +5 | 2 | 3 |
| Water Pulse: Power +5 | 2 | 3 |
| Speed +5 | 2 | 2 |
| Sp. Atk +10 | 2 | 4 |
| To the Top!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 8 |
| Hydro Cannon: Power +3 | 2 | 4 |
| Hydro Cannon: Power +3 | 2 | 4 |
| Hydro Cannon: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Speed +5 | 2 | 2 |
| Sp. Def +10 | 2 | 4 |
| Smart Cookie The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | 2 | 7 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 2 | 10 |
| Team Fist Bump 2 Has a chance (30%) of restoring the HP of all allied sync pairs when the user’s attack move is successful. | 2 | 8 |
| Team Fierce Entry 1 Raises the Attack of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 7 |
| Team Grand Entry 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Water Pulse: Power +5 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Water Pulse: Power +5 | 1 | 3 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Water Pulse: Power +5 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Hydro Cannon: Power +3 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Hydro Cannon: Power +3 | 1 | 4 |
| Hydro Cannon: Accuracy +10 | 1 | 7 |
| Hydro Cannon: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| X Defense All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 1 | 5 |
| Sp. Atk +10 | 1 | 4 |
| To the Top!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 6 |
| Triumphant Hydro Cannon: Power +30 | 1 | 0 |
| Triumphant Hydro Cannon: Power +30 | 1 | 0 |
| Triumphant Hydro Cannon: Power +30 | 1 | 0 |