Blue (Classic)& Aerodactyl
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Blue (Classic)& Aerodactyl
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hyper Beam
No additional effect.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Ancient Power
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank.
Bonjour!
Raises the user’s Attack and Sp. Atk by three stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank. If the user’s Aerodactyl has Mega Evolved, also raises the user’s Speed by three stat ranks.
No Competition Stone Edge
Become Mega Aerodactyl until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Rock Shift
Normal-type moves become Rock-type moves.
One Step Ahead of You Superawakening
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Combo Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Blue (Classic)& Mega Aerodactyl
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hyper Beam
No additional effect.
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Ancient Power
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank.
Bonjour!
Raises the user’s Attack and Sp. Atk by three stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank. If the user’s Aerodactyl has Mega Evolved, also raises the user’s Speed by three stat ranks.
No Competition Stone Edge
Become Mega Aerodactyl until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Rock Shift
Normal-type moves become Rock-type moves.
One Step Ahead of You Superawakening
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Combo Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit: Defense ↓& Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful. | 5 | 10 |
| Bonjour!: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 5 | 10 |
| Piercing Gaze Moves never miss. | 4 | 10 |
| Impervious The user’s stats cannot be lowered. | 4 | 10 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Hyper Beam: Propulsion 1 Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| No Competition Stone Edge: Power +25 | 3 | 5 |
| Surging Sand 1 Powers up the user’s moves during a sandstorm. | 3 | 9 |
| No Competition Stone Edge: Power +25 | 3 | 5 |
| No Competition Stone Edge: Power +25 | 3 | 5 |
| No Competition Stone Edge: Power +25 | 3 | 5 |
| Hyper Beam: Accuracy +10 | 2 | 5 |
| Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| No Competition Stone Edge: Power +25 | 2 | 5 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 2 | 8 |
| Ancient Power: Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. | 2 | 8 |
| No Competition Stone Edge: Power +25 | 2 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 10 |
| Double-Edge: Power +3 | 2 | 4 |
| Double-Edge: Superduper Effective 2 Powers up moves that are super effective. | 2 | 10 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 9 |
| Hyper Beam: Power +2 | 2 | 4 |
| Hyper Beam: Power +2 | 2 | 4 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Clearheaded Prevents the user from becoming confused. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Hyper Beam: Power +2 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 4 |
| Hyper Beam: Power +2 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Ancient Power: Power +4 | 1 | 4 |
| Ancient Power: Power +4 | 1 | 4 |
| HP +10 | 1 | 2 |
| Ancient Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Ancient Power: Power +4 | 1 | 4 |
| Double-Edge: Power +3 | 1 | 4 |
| Double-Edge: Power +3 | 1 | 4 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Double-Edge: Power +3 | 1 | 4 |
| HP +20 | 1 | 4 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Bonjour!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |
| No Competition Stone Edge: Power +30 | 1 | 0 |
| No Competition Stone Edge: Power +30 | 1 | 0 |
| No Competition Stone Edge: Power +30 | 1 | 0 |