Blue (Classic)& Charizard
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Blue (Classic)& Charizard
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Heat Wave
Has a chance (10%) of leaving the target burned.
Flare Blitz
Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
Neo Blast Burn
Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny. Lowers the target’s Defense and Sp. Def by one stat rank. The power of this move is not lowered even if there are multiple targets.
Can’t Fool Me!
Reduces the sync move countdown of an ally by one. Raises an ally’s Attack by four stat ranks. Applies the Supereffective ↑ Next effect to an ally.
Burning Rivalry Fire Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Max Move: Physical& Special Boost 3 Exclusive lucky cookie 1
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks after using its max move.
Passives and Superawakening
Kanto Journey Legacy
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
Entry: Sp. Atk ↑& Speed ↑ 4
Raises the user’s Sp. Atk and Speed by four stat ranks when it enters a battle.
Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Blue (Classic)& Charizard
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Heat Wave
Has a chance (10%) of leaving the target burned.
Flare Blitz
Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
Neo Blast Burn
Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny. Lowers the target’s Defense and Sp. Def by one stat rank. The power of this move is not lowered even if there are multiple targets.
Can’t Fool Me!
Reduces the sync move countdown of an ally by one. Raises an ally’s Attack by four stat ranks. Applies the Supereffective ↑ Next effect to an ally.
Burning Rivalry Fire Beam
No additional effect.
Max Flare
Makes the weather sunny.
Max Flare
Makes the weather sunny.
Max Flare
Makes the weather sunny.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Max Move: Physical& Special Boost 3 Exclusive lucky cookie 1
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks after using its max move.
Passives and Superawakening
Kanto Journey Legacy
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
Entry: Sp. Atk ↑& Speed ↑ 4
Raises the user’s Sp. Atk and Speed by four stat ranks when it enters a battle.
Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move: Physical Boost ↑2& Special Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| MAX Double Down 3 Powers up the user’s max moves that are super effective. | 3 | 8 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Charging Sun 3 Powers up the user’s moves when the weather is sunny. | 3 | 10 |
| MAX Team Smarts 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s max move. | 3 | 10 |
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 3 | 10 |
| Burning Rivalry Fire Beam: Power +25 | 3 | 5 |
| Burning Rivalry Fire Beam: Power +25 | 3 | 5 |
| Flare Blitz: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Mad Strength 4 Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful. | 2 | 8 |
| Flare Blitz: Power +3 | 2 | 3 |
| Heat Wave: Power +3 | 2 | 3 |
| Witty Hit 4 Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Neo Blast Burn: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 2 | 8 |
| Neo Blast Burn: Power +3 | 2 | 3 |
| Can’t Fool Me!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 8 |
| Sunscreen 2 Reduces damage when the user is hit by an attack move while the weather is sunny. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flare Blitz: Power +3 | 1 | 3 |
| Flare Blitz: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| Heat Wave: Power +3 | 1 | 3 |
| Heat Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Neo Blast Burn: Power +3 | 1 | 3 |
| Neo Blast Burn: Power +3 | 1 | 3 |
| Neo Blast Burn: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| Flare Blitz: Power +3 | 1 | 3 |