Blue & Arcanine
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Swift
Never misses.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Hyper Beam
No additional effect.
Can’t Be Beat!
Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks.
Top Dog Fire Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fire Shift
Normal-type moves become Fire-type moves.
Terrify 1
Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
Super Powered 3
Powers up the user’s moves and sync move that are super effective.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| Swift: Overwhelm 2 Has a chance (30%) of lowering the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 3 | 10 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 3 | 10 |
| X Sp. Atk: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Can’t Be Beat!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Swift: Power Posture The more the target’s Attack is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Top Dog Fire Beam: Power +25 | 3 | 5 |
| Top Dog Fire Beam: Power +25 | 3 | 5 |
| Swift: Power +4 | 2 | 3 |
| Swift: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Top Dog Fire Beam: Power +25 | 2 | 5 |
| Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hyper Beam: Power +2 | 2 | 4 |
| Top Dog Fire Beam: Power +25 | 2 | 5 |
| Hyper Beam: Power +2 | 2 | 4 |
| X Sp. Atk: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Solar Flare 3 Powers up the user’s sync move when the weather is sunny. | 2 | 10 |
| Swift: Power +4 | 2 | 2 |
| Swift: Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 2 | 7 |
| Team Speedy Entry 1 Raises the Speed of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Swift: Power +4 | 1 | 3 |
| Swift: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hyper Beam: Accuracy +10 | 1 | 5 |
| Hyper Beam: Power +2 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Swift: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |