Blue (Champion)& Zapdos
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Discharge
Has a chance (30%) of leaving the target paralyzed.
X Speed All +
Raises the Speed of all allied sync pairs by three stat ranks.
Thundering Wings Roost
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user’s HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
Glory of Leadership!
Raises the critical-hit rate of all allied sync pairs by three stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to six stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Name-Echoing Thunder
No additional effect.
Master passive skill
Kanto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Pride of Pallet
Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
Roaring White Lightning
Lowers the target’s Electric Type Rebuff by one rank the first time the user’s attack move is successful each battle. Lowers the target’s Electric Type Rebuff by one rank the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
Team S-Moves Power ↑ 2
Powers up the sync moves of all allied sync pairs.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team Safe Start Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 5 | 0 |
| Adrenaline 3 Reduces the sync move countdown by three the first time the user’s sync move is used each battle. | 4 | 0 |
| Discharge: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Discharge: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. | 3 | 10 |
| Team Sync Think 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle. | 3 | 9 |
| 1st S-Move on Opp: Defense ↓& Sp. Def ↓ 2 Lowers the target’s Defense and Sp. Def by two stat ranks the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | 3 | 10 |
| Name-Echoing Thunder: Power +25 | 3 | 5 |
| Name-Echoing Thunder: Power +25 | 3 | 5 |
| Discharge: Power +3 | 2 | 3 |
| Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 2 | 10 |
| Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| X Speed All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Discharge: Power +3 | 2 | 3 |
| Glory of Leadership!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 2 | 10 |
| Discharge: Gobsmack 2 Has a chance (30%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 8 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 7 |
| Thundering Wings Roost: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Discharge: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Discharge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |