Cheryl & Wailord
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
X Regen All
Applies the Gradual Healing effect to all allied sync pairs.
Whirlpool
Leaves the target trapped.
Protect Them!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Itching for a Battle Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hype Up 9
Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Flameproof
Prevents the user from getting burned.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| HP +40 | 3 | 7 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| X Regen All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Protect Them!: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 9 |
| Protect Them!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 9 |
| Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Itching for a Battle Water Beam: Power +25 | 3 | 5 |
| Itching for a Battle Water Beam: Power +25 | 3 | 5 |
| Water Gun: Power +4 | 2 | 3 |
| Water Gun: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Whirlpool: Power +4 | 2 | 3 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Whirlpool: Power +4 | 2 | 3 |
| Whirlpool: Accuracy +10 | 2 | 5 |
| Protect Them!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Atk +5 | 2 | 2 |
| Sp. Def +10 | 2 | 4 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Whirlpool: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Whirlpool: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Whirlpool: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Whirlpool: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |