Whitney & Miltank
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Body Slam
Has a chance (30%) of leaving the target paralyzed.
X Speed
Raises the user’s Speed by two stat ranks.
Stomp
Has a chance (30%) of making the target flinch.
I’m All Kinds of Strong!
Restores the user’s HP by approximately 40% of its maximum HP. Raises the user’s Defense by two stat ranks.
Supercute Rolling Tackle
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Mad Strength 2
Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Defense Crush 4 Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Body Slam: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 9 |
| Mad Strength 4 Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful. | 3 | 10 |
| I’m All Kinds of Strong!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 8 |
| Stomp: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| X Speed: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 10 |
| Supercute Rolling Tackle: Power +25 | 3 | 5 |
| Supercute Rolling Tackle: Power +25 | 3 | 5 |
| HP +20 | 2 | 4 |
| Dirty Fighting 3 Powers up the user’s moves against targets that are affected by a status condition. | 2 | 7 |
| Sp. Def +20 | 2 | 7 |
| Fire Guard Reduces damage when the user is attacked by Fire-type moves. | 2 | 6 |
| Ice Guard Reduces damage when the user is attacked by Ice-type moves. | 2 | 6 |
| I’m All Kinds of Strong!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Stomp: Power +4 | 2 | 3 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 2 | 7 |
| Defense +20 | 2 | 7 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 2 | 6 |
| X Speed: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Grass Guard Reduces damage when the user is attacked by Grass-type moves. | 2 | 6 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Body Slam: Power +4 | 1 | 3 |
| Body Slam: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Body Slam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Body Slam: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Body Slam: Power +4 | 1 | 3 |
| Body Slam: Power +4 | 1 | 3 |
| Stomp: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Stomp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Stomp: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Stomp: Power +4 | 1 | 3 |
| Stomp: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |