Pokemas Lab
SYNC PAIR DETAILS

Whitney & Miltank

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalTechWeakness: FightingJohto

Stats

HP832
Attack439
Defense158
Sp. Atk168
Sp. Def175
Speed396

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Body Slam

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of leaving the target paralyzed.

X Speed

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks.

Stomp

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

I’m All Kinds of Strong!

Trainer moveStatus−Uses 2

Restores the user’s HP by approximately 40% of its maximum HP. Raises the user’s Defense by two stat ranks.

Supercute Rolling Tackle

Sync movePhysicalNormalPower 300

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Mad Strength 2

Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Defense Crush 4

Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful.

310
Body Slam: Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

39
Mad Strength 4

Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful.

310
I’m All Kinds of Strong!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Interference Sync 5

Powers up the user’s sync move against targets that are flinching, confused, or trapped.

38
Stomp: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

39
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

310
X Speed: Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

310
Supercute Rolling Tackle: Power +2535
Supercute Rolling Tackle: Power +2535
HP +2024
Dirty Fighting 3

Powers up the user’s moves against targets that are affected by a status condition.

27
Sp. Def +2027
Fire Guard

Reduces damage when the user is attacked by Fire-type moves.

26
Ice Guard

Reduces damage when the user is attacked by Ice-type moves.

26
I’m All Kinds of Strong!: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Stomp: Power +423
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

27
Defense +2027
Fierce Entry 1

Raises the user’s Attack by one stat rank when it enters a battle.

26
X Speed: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Grass Guard

Reduces damage when the user is attacked by Grass-type moves.

26
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Body Slam: Power +413
Body Slam: Power +413
Speed +512
Body Slam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Body Slam: Power +413
Speed +512
Attack +512
Body Slam: Power +413
Body Slam: Power +413
Stomp: Power +413
HP +1012
Stomp: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Stomp: Power +413
Attack +512
Stomp: Power +413
Stomp: Power +413
Defense +512
Speed +512
HP +1012

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