Whitney (Holiday 2022)&Sawsbuck (Winter Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Move Gauge Boost
Charges the user’s move gauge by three.
Horn Leech
The more damage dealt to the target, the more it restores the user’s HP.
Fun Times!
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play’s terrain into Grassy Terrain if the remaining MP for the user’s Move Gauge Boost is two when this move is selected. Turns the field of play’s terrain into Psychic Terrain if the remaining MP for the user’s Move Gauge Boost is one when this move is selected. Turns the field of play’s terrain into Electric Terrain if the remaining MP for the user’s Move Gauge Boost is 0 when this move is selected.
Indomitable Happiness Normal Impact
This attack’s power increases when a terrain is in effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Verdant Defense Drain 9
Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by one stat rank. Lowers the Defense of all opposing sync pairs by one stat rank.
Team Weird Sp. Def Drain 9
Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by one stat rank. Lowers the Sp. Def of all opposing sync pairs by one stat rank.
Team Charged Speed Drain 9
Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by one stat rank. Lowers the Speed of all opposing sync pairs by one stat rank.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Terrain Sync-Up 9 Powers up the user’s sync move when a terrain is in effect. | 3 | 10 |
| Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Empowering Overgrowth 3 Powers up the user’s moves when the terrain is Grassy Terrain. | 3 | 7 |
| Interference Sync 9 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 10 |
| Mind Boggler 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 3 | 10 |
| Team Charged Slo-mo 9 Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful while the terrain is Electric Terrain. | 3 | 7 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 3 | 10 |
| Indomitable Happiness Normal Impact: Power +25 | 3 | 5 |
| Indomitable Happiness Normal Impact: Power +25 | 3 | 5 |
| Headbutt: Power +3 | 2 | 3 |
| Mad Strength 9 Raises the user’s Attack by one stat rank when its attack move is successful. | 2 | 10 |
| Speed +20 | 2 | 7 |
| Horn Leech: Power +3 | 2 | 3 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 7 |
| Verdant Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 2 | 7 |
| Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 2 | 7 |
| Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 7 |
| Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 7 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 7 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 7 |
| Move Gauge Boost: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Headbutt: Power +3 | 1 | 3 |
| Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Headbutt: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Horn Leech: Power +3 | 1 | 3 |
| Horn Leech: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Horn Leech: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Horn Leech: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Headbutt: Power +3 | 1 | 3 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |