Gardenia & Roserade
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Absorb
The more damage dealt to the target, the more it restores the user’s HP.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Leaf Storm
Lowers the user’s Sp. Atk by two stat ranks.
Trust in Nature!
Charges the user’s move gauge by two. Converts the user’s stat reductions into stat increases.
Vivid Leaf Storm
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 9 |
| Leaf Storm: Superduper Effective 2 Powers up moves that are super effective. | 3 | 9 |
| Sunny Disposition The user’s stats cannot be lowered when the weather is sunny. | 3 | 9 |
| Speeding Sun 1 Quickly charges the move gauge when the weather is sunny. | 3 | 7 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 8 |
| Trust in Nature!: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 3 | 10 |
| Speed +10 | 3 | 4 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 8 |
| Vivid Leaf Storm: Power +25 | 3 | 5 |
| Vivid Leaf Storm: Power +25 | 3 | 5 |
| Leaf Storm: Power +3 | 2 | 3 |
| Leaf Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +20 | 2 | 7 |
| Absorb: Power +2 | 2 | 3 |
| Absorb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Solar Flare 3 Powers up the user’s sync move when the weather is sunny. | 2 | 8 |
| Leaf Storm: Power +3 | 2 | 3 |
| Trust in Nature!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Leaf Storm: Charging Sun 3 Powers up the user’s moves when the weather is sunny. | 2 | 10 |
| Absorb: Power +2 | 2 | 3 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 6 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Leaf Storm: Accuracy +10 | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Leaf Storm: Power +3 | 1 | 3 |
| Leaf Storm: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Absorb: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Absorb: Power +2 | 1 | 3 |
| Steady Resolve 5 When the user’s Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1 | 6 |
| Leaf Storm: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Absorb: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |