Gardenia (Summer 2024)& Dhelmise
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flash Cannon
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Metal Sound
Lowers the target’s Sp. Def by two stat ranks.
Summer Hues Shadow Ball
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Lowers the target’s Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Turns the field of play’s zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)
I-I’m Not Afraid!
Turns the field of play’s zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Courageous Strides Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Move Gauge Refresh 3 Exclusive lucky cookie 1
Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
Passives and Superawakening
Grooow Strong!
Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Status P-Move on Opp: Team ↓ 9
When a status move used by the user’s Pokémon lowers an opponent’s stat, lowers the same stat for all opposing sync pairs instead.
1st Use Status P-Move: Steel Zone
Turns the field of play’s zone into a Steel Zone the first time the user’s Pokémon uses a status move each battle. (A Steel Zone powers up Steel-type attacks.)
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Use Status P-Move: Sp. Atk ↑ 9 Raises the user’s Sp. Atk by one stat rank when its Pokémon uses a status move. | 3 | 10 |
| Use Status P-Move: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 3 | 10 |
| I-I’m Not Afraid!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Steel Zone Extension 5 Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 3 | 10 |
| Ghost Zone Extension 3 Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. | 3 | 10 |
| Befuddle 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Courageous Strides Ghost Beam: Power +25 | 3 | 5 |
| Courageous Strides Ghost Beam: Power +25 | 3 | 5 |
| Summer Hues Shadow Ball: Power +4 | 2 | 3 |
| Metal Sound: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Flash Cannon: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 7 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 7 |
| Flash Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metallic Power 3 Powers up the user’s moves when the zone is a Steel Zone. | 2 | 7 |
| Flash Cannon: On a Roll 5 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Haunted Acceleration 3 Quickly charges the move gauge when the zone is a Ghost Zone. | 2 | 7 |
| Summer Hues Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Summer Hues Shadow Ball: Power +4 | 1 | 3 |
| Summer Hues Shadow Ball: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flash Cannon: Power +3 | 1 | 3 |
| Flash Cannon: Power +3 | 1 | 3 |
| Flash Cannon: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flash Cannon: Power +3 | 1 | 3 |
| Flash Cannon: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Summer Hues Shadow Ball: Power +4 | 1 | 3 |
| Summer Hues Shadow Ball: Power +4 | 1 | 3 |