Flannery (Special Costume)&Magcargo (Tera Type: Fire)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Flannery (Special Costume)&Magcargo (Tera Type: Fire)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Thermal Inferno
Activation Condition: When the sync buff of the user’s team is one or more. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target burned.
Hot Enough for You?
Restores an ally’s HP by approximately 40% of its maximum HP. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
Steamed Up Tera Blast
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Double Down 4 Exclusive lucky cookie 1
Powers up the user’s sync moves that are super effective.
Passives and Superawakening
Debut: Fire S-Tera
The user Sync Terastallizes into Fire type the first time it enters a battle each battle.
Debut: Sunny& Extension 5
Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
Flannery (Special Costume)&Magcargo (Tera Type: Fire) (Terastal Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Thermal Inferno
Activation Condition: When the sync buff of the user’s team is one or more. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target burned.
Hot Enough for You?
Restores an ally’s HP by approximately 40% of its maximum HP. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
Steamed Up Tera Blast
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Cuprite Tera Blast
Never misses. The power of this move is not lowered even if there are multiple targets. Applies the Special Move Break effect to the target the first time this attack move is successful each battle. Reduces the user’s sync move countdown by three the first time this attack move is successful each battle. This attack’s power is multiplied by 10 if the user’s team does not have a sync buff and if this attack has been used two times or less. Applies the Free Move Next effect to the user if its team has a sync buff or if this attack has been used three times or more.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Double Down 4 Exclusive lucky cookie 1
Powers up the user’s sync moves that are super effective.
Passives and Superawakening
Fiery Steam
Grants all of the following effects when the user Sync Terastallizes: Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Special Moves ↑ Next effect by two ranks.
Debut: Sunny& Extension 5
Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fire Spin: Hit: Team Apply Status Change 9 When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | 3 | 10 |
| Ruthless 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Sp. Atk +20 | 3 | 7 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| Debut: Special Boost 2 Increases the user’s Special Moves ↑ Next effect by two ranks the first time it enters a battle each battle. | 3 | 10 |
| Sync Buff 0 &Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful while its team does not have a sync buff. | 3 | 10 |
| 1st S-Move: Special Boost 3 Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | 3 | 10 |
| Solar Flare 9 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Steamed Up Tera Blast: Power +25 | 3 | 5 |
| Steamed Up Tera Blast: Power +25 | 3 | 5 |
| Fire Spin: Power +4 | 2 | 3 |
| Fire Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fire Spin: Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 2 | 8 |
| Thermal Inferno: Power +2 | 2 | 3 |
| Thermal Inferno: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Superduper Effective 3 Powers up moves that are super effective. | 2 | 9 |
| Sp. Atk +10 | 2 | 4 |
| Cuprite Tera Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 8 |
| X Defense All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hot Enough for You?: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Fire Spin: Power +4 | 1 | 3 |
| Fire Spin: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Thermal Inferno: Power +2 | 1 | 3 |
| Thermal Inferno: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Antifreeze Prevents the user from becoming frozen. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Thermal Inferno: Power +2 | 1 | 3 |
| Thermal Inferno: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Fire Spin: Power +4 | 1 | 3 |
| Fire Spin: Power +4 | 1 | 3 |
| Fire Spin: Accuracy +15 | 1 | 7 |